Changes and Improvements
Bug fixes
Game mechanics
- Options which have a pre-selected default are now shown as selected and the dropdown removed to avoid confusion
- When copying data from an error, includes browser/computer information in data.
- Adds copy to clipboard capability to component stack errors
- PF2 - Add Potent checkbox to items
- PF2 - makes raise shield available to shield equipment in play tab and on shield details
- PF2 - Adding class starting gear table to all classes
- PF2 - makes spell roll and dc less prominent on display of spells
- PF2 - Adds a checkbox to the filter the list of weapons/armor to add to only include normal items (as opposed to magical/special weapons and armors).
- This option starts out checked by default to avoid cluttering the list for new players, but if unchecked, that preference will be remembered and stay that way until it is checked again.
Bug fixes
- SF - Fixes Spells Known no longer appearing
- PF2 - Makes loading spinner in the app header more easily visible
- PF2 - Fixes abilities tab feat validation coloring
- PF2 - Fixes class tab validation coloring
- PF2 - Makes copyright notice coloring easier to read
- PF2 - Makes error message text more readable
Game mechanics
- PF2 – Familiars have now been implemented.
- PF2 – The Cleric archetype has been implemented.
- PF2 – The Wizard archetype has been implemented.
- PF2 – Many additional magic items have been implemented and are now available for use.
- PF2 – Magic/special weapons (including staves, which are all weapons in PF2), armor and ammunition are now implemented and available for use. Note that in the weapon and armor tables, the magic/special items will be filtered out by default, so that the list is not cluttered when creating a new character, but this can be turned off to see the full list.
- PF2 - Implemented the alchemical bombs portion of the Goblin’s Burn It! feat.
- PF2 - Equipping more than 2 magic items was incorrectly raising an error.
- PF2 - The Bard’s Impressive Performance feat was requiring Legendary in Crafting rather than Expert in Performance.
- PF2 – Added empowered versions of the bombs, in order to allow the Alchemist’s Empowered Bombs class feature to be used.
- PF2 - The Alchemist’s Calculated Splash and Expanded Splash feats have been implemented.
- PF2 - The Barbarian’s Fast Movement feat was incorrectly showing it took two actions to activate.
- PF2 - The name of the adjustment 'Expand Spell Repertoire (Whole Tradition)' has been changed to 'Add Tradition to Spell List' to more accurately represent its function.
- PF2 - The name of the adjustment 'Expand Spell Repertoire (One Spell)' has been changed to 'Add Spell to Spell List' to more accurately represent its function.
- PF2 - The 'Allow access to an uncommon/rare/unique option' adjustment was not working correctly for languages.
- PF2 - If an ancestry is deleted, any ancestry feats for that ancestry will now be deleted as well.
- PF2 - The limit that only one magic item with the Potent trait can make use of its potent effects was not being enforced.
- PF2 - Several spells were missing their Cost descriptions.
- PF2 - The Titan's stature feat had incorrect text and was not functioning correctly.
- PF2 - The badger animal companion's Badger Rage ability is now implemented.
- PF2 - The Ranger's Stealthy Companion feat is now implemented.
- PF2 - The Ranger’s Masterful Hunter ability is now implemented.
- PF2 - The Paladin's Armor Mastery feat has been implemented.
- PF2 - The Paladin's Legendary Armor feat has been implemented.
- PF2 - Wizards with only cantrips in their spellbook couldn't memorize spells.
- PF2 - Common languages were showing an error when taken by a human.
- PF2 - The Monk's Flurry of Blows ability wasn't appearing in the actions table.
- PF2 - The unique effects of each animal companion's Work Together ability have been implemented.
- PF2 - Shield bashes are now implemented. Shield bosses and spikes are now available as shield modifications.
- PF2 - Items like potions and oils were taking up hands as if they were held even when they were not.
- PF2 - If an adjustment modified "Damage Bonus", this would not change the damage on weapons.
- PF2 - The correct number of hp will now be healed when taking a night's rest (character level * con modifier (minimum 1)).
- PF2 - Implemented the portion of the Fast Recovery feat that doubles the number of hit points healed by a night's rest.
- PF2 - The bulk multipliers for creatures that are not Small or Medium were not being applied.
- PF2 - If you were paying a custom cost for an item, and chose to pay an amount of a coin you did not have, that transaction would be forbidden, even if you have enough larger coins to make change from. For example, if you had only sp, and paid 5cp for an item, that would be rejected.
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