TCArknight
Well-known member
Hi all!
I'm playing around with a custom dataset that has a "Mental Initiative" stat.
1) I created this and it appears to be under the Miscellaneous Stats on the Abilities Tab, even though it's not visibe (see Misc Stat.jpg; the gap after Initiative is the MentalInit)
2) it appears that no matter the timing, the second script doesn't change the "Dexterity" which appears in the tInitAtNm field to either other stat Name.
ANy help or suggestions?
Thanks!
TC
I'm playing around with a custom dataset that has a "Mental Initiative" stat.
1) I created this and it appears to be under the Miscellaneous Stats on the Abilities Tab, even though it's not visibe (see Misc Stat.jpg; the gap after Initiative is the MentalInit)
Code:
<thing
id="MentalInit"
name="Mental Initiative"
compset="Initiative">
<!-- Automatically add the resource to every actor -->
<tag group="explicit" tag="11"/>
<!-- Use the starting ability slots as our initial maximum -->
<eval index="1" phase="PostAttr" priority="1000"><![CDATA[
if ( #attrmod[aINT] > #attrmod[aCHA] ) then
field[tInitAttr].value = #attrmod[aINT]
else
field[tInitAttr].value = #attrmod[aCHA]
endif
]]></eval>
<eval index="2" phase="Render" priority="15000"><![CDATA[
if ( #attrmod[aINT] > #attrmod[aCHA] ) then
field[tInitAtNm].value = hero.childfound[aINT].field[name].text
else
field[tInitAtNm].value = hero.childfound[aCHA].field[name].text
endif
]]></eval>
</thing>
2) it appears that no matter the timing, the second script doesn't change the "Dexterity" which appears in the tInitAtNm field to either other stat Name.
ANy help or suggestions?
Thanks!
TC