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+1 Gauntlet of spell storing

Sturmrider

Well-known member
Hi all,

I am designing a +1 Gauntlet that will store one spell to be released during a melee combat. I have the basics down there are only two things I am having problems with.

1) How do I show what spell is stored in the gauntlet

2) This is unusual in the fact it is a monk class that deals 1d6 in unarmed combat. I believe wearing the gauntlet he should also deal 1d6 +1, but it shows 1d3 +1. Any suggestions on how to correct this would be great.

I expect both of these are eval scripts and I am struggling along with them, though I am getting better at it. I just haven't found the answer on these.

Thank you for any help.

Regards,

Larry
 
You may want to get some ideas from Amulet of mighty fists +1, here is a modified eval script:
Pre-levels 10000
if (field[gIsEquip].value <> 0) then
foreach pick in hero from BaseWep where "IsWeapon.wGauntlet | wCategory.Unarmed"
#enhancementbonus[eachpick, 1]
nexteach
endif
This is assuming you make the item a wonderous item. If you make this item an actual weapon tab gauntlet then you will need to add a script that only adds in the gauntlet damage when it does not detect say "Improved unarmed strike" and leave the damage fields in the GUI clear.

If you wish to include more gauntlet types you will need to add them as I did with wGauntlet. To get spell storing that gets a bit more complicated then I can help with. Best I can tell you is search for Spell wands and you will find code on how to link spells to the item, but it will be a lot simpler to perhaps make this item have a bag (storage function) and just have them add scrolls of the spells they want into it. That is all I can offer here.

Edit: I think you can add this group.tag to the weapon or wondrous item to get the storage feature via the scroll route: Group ID: thing / Tag ID: holder
 
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Thank you for your help, I will check out wands and see if I can come up with something. This is something the GM in our game wants and asked for my help.

Now to see what I can do, I figure it is also helping me learn Hero Lab a little better.

If anyone else has some thoughts on how to store one spell it will be great. Now back to work for me.
 
Thank you for your help, I will check out wands and see if I can come up with something. This is something the GM in our game wants and asked for my help.

Now to see what I can do, I figure it is also helping me learn Hero Lab a little better.

If anyone else has some thoughts on how to store one spell it will be great. Now back to work for me.

Easiest way is just to add a domain for the user to type in some text.
 
Thank you for your help. A quick question for you, would that be on a "Weapon" or Wonderous Item. I haven't found a Domain section anywhere and I am looking for it.

I think I found a Castable Spells section on the tools part of Wonderous Items, and I was thinking that would be where you add the spell. I may be wrong.
 
Wondrous Items has a section called "User Text", the first line of which is "Allows User Text?".
 
If you look at the normal weapon enhancements (IE Custom weapon +1 Gauntlet with the spell storing enhancement) I think you will get the normal functionality that you are looking for, Not sure if the flurry stuff you want is a house rule or not.
 
Thank you for your help. I looked at Custom Weapon and didn't find +1 Gauntlet w/ spell storing. I may be doing something wrong. I had tried it before and didn't find a way to do it from there. That is why I tried creating a custom version
 
Thank you for your help. I looked at Custom Weapon and didn't find +1 Gauntlet w/ spell storing. I may be doing something wrong. I had tried it before and didn't find a way to do it from there. That is why I tried creating a custom version

If you go to the Weapons Tab => New Magic, Custom, or masterwork weapon => Then add "Custom / Magic weapon"

That will bring up a menu where you can select the static +1, weapon type (Gauntlet) and Weapon Special Abilities (Spell Storing)

That is how you would do any of the normal +1 thru +5 weapons with any of the other weapon enchantment bonuses. (Flaming, Keen, Frost etc)
 
Thank you that worked though I am going to have to keep track of the spell seperately, that is no big deal. I am on to the next thing.
 
Once equipped there is a box that appears in the in-play tab for you to record what spell is stored there.
 
Thank you, that solves that problem. Let me give you a little more background on the character.

My GM came up with a monk that does 1d6 in a flurry of blows which is unarmed combat. His concept was add a +1 Gauntlet that has a spell stored that can be released during the melee. The catch I have been running into is with the Gauntlet listed as a weapon, it says 1d3 +1.

It may just be he will have to remember it is 1d6 +1. There is also the possibility that a gauntlet can't be used in unarmed combat, though it seems strange your damage would be less if you were wearing it. It is like hitting someone with your fist vs your fist wearing brass knuckles. The latter definitely does more damage. I think this is the only thing left that hasn't been solved.

Thank you again everyone for your help.
 
If you need to bump the damage die of a weapon there is an adjustment in the Community pack called Weapon Melee Damage Die that you can use to increase the die size used for a weapon. In order to get your flurry stats for that weapon you just need to add the adjustment Weapon Flurry of Blows A gauntlet is considered an unarmed strike, so you might want to email LW letting them know that Flurry and the Gauntlet are not working together.
 
Flurry and the Gauntlet are not working together.
Gauntlets are not monk weapons and can NOT be used in a flurry by Pathfinder rules. If people want to rule otherwise that is what the adjustments are for.

Otherwise this is not a bug a yes your damage would go DOWN by wearing a Gauntlet as a monk or brawler. :)
 
Gauntlets are not monk weapons and can NOT be used in a flurry by Pathfinder rules. If people want to rule otherwise that is what the adjustments are for.

Otherwise this is not a bug a yes your damage would go DOWN by wearing a Gauntlet as a monk or brawler. :)
It is considered an unarmed strike though. The only difference is that it does lethal damage.
 
Thank you for your answers. I will point out to the GM a Gauntlet is not a monk weapon and can not be used in a flurry.

See where he wants to go. Thank you all. Now I have all the info and can proceed accordingly.
 
It is considered an unarmed strike though. The only difference is that it does lethal damage.
I understand the confusion. But it still does NOT count as a Monk weapon or a weapon that a monk can Flurry. Sorry...

It also does not count as "natural weapon" for the Improved Natural Attack feat which was true in 3.5 but not in Pathfinder.

The answer from Paizo was that you use the Amulet of Mighty Fists or the Body Wrap of Mighty Strikes if you want to enhance your Monk fists.

Of course to make things even more confusing you can't take "Weapon Focus (Gauntlet)". This was even listed in of the HL FAQ's. You have to take "Weapon Focus (Unarmed Strike)" which will then apply to the Gauntlet. LOL
 
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Thank you for your answers. I will point out to the GM a Gauntlet is not a monk weapon and can not be used in a flurry.

See where he wants to go. Thank you all. Now I have all the info and can proceed accordingly.

If he decides to house rule it, or says it's a property of the Gauntlets, the Adjustments are an easy way to implement it. That's what I did when my DM let me take a custom feat to finesse a quarterstaff.
 
@charlieluce exactly. The adjustments are for this reason. In addition I am not saying what is right or wrong. Just the way the rules work especially if you suddenly are in a different group or PFS. :)
 
I may be missing something, is adjustments something found on normal weapons and armor in HeroLab. If so I haven't found them I have been creating anything I needed from scratch.

Thanks again for your patience and aid.
 
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