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    - The Lone Wolf Development Team

1.12 Release Feb '16 (Initial Release)

EdSteiner

Well-known member
Release Notes:
- Initial Release

Please if you find a bug or text error please try and cite the error and provide a book page reference or in the case of FAQ errata, cite the army FAQ and so forth.

If you find a programming error, IE (Something does not work) give an example on how to recreate the glitch.

You can use either the auto-update feature or DL manually from
http://dl.dropbox.com/s/1oxu5ew9h1o1l6v/9th_1.12.ab
 
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Saurian

Hi Ed,

Great to see you guys have taken on the mantle for 9th Age.

Here are a couple things I have picked up from the Saurian Ancients Book:

1. Great Weapons do not modify Init to 0, I think this is global (page 69 BrB).
2. Saurian Warlord should have a def Armour Save of 5+, but its 4+ atm. (Saurian page 4)
3. Cuatl Lord, Master of Magic cannot be combined with Unconquerable Will or Wellspring of Power, (Saurian Book page5)
4. Skink Captain's cannot take spears as a option (Saurian page 6)
5. Skink Braves, adding Caimans should be restricted to 1/8 skinks (page9)
6. Skink Sky-Riders, use different mounts to characters i.e not Alphas (page13)
7. Spearback have a 4+ innate defense not 5+ (page15)

Hope this helps

Cheers
Infyrna
 
Hi Ed,

Great to see you guys have taken on the mantle for 9th Age.

Here are a couple things I have picked up from the Saurian Ancients Book:

1. Great Weapons do not modify Init to 0, I think this is global (page 69 BrB).
2. Saurian Warlord should have a def Armour Save of 5+, but its 4+ atm. (Saurian page 4)
3. Cuatl Lord, Master of Magic cannot be combined with Unconquerable Will or Wellspring of Power, (Saurian Book page5)
4. Skink Captain's cannot take spears as a option (Saurian page 6)
5. Skink Braves, adding Caimans should be restricted to 1/8 skinks (page9)
6. Skink Sky-Riders, use different mounts to characters i.e not Alphas (page13)
7. Spearback have a 4+ innate defense not 5+ (page15)

Hope this helps

Cheers
Infyrna

All fixed, save #1 as I have not come up with how or if I want to modify the Init to reflect great weapons. I could not find the error on #5 as the unit ratio as you start with 25 skinks which means up to 3 caimans, then add the 3 caimans increase the unit to 32 skinks or 31 plus champ then the caimans allow another to be added which is correct 32/8 =4 unless I missed what you meant by ratio.
 
Alpha Pterradon and Pteradon are Fly (9) (Page 20)

Also maybe add it to the Mounts Mv stat so its more visible?
 
Alpha Pterradon and Pteradon are Fly (9) (Page 20)

Also maybe add it to the Mounts Mv stat so its more visible?

Yup I saw that able 20 minutes after I fixed the above issues. DL same file again.

As for showing it in the mv stat, not sure if that approach works as some times units must move via their ground mv value. But I will toss that concept and something with the great wep in value
 
Sylvan Elves

Sylvan Elves

1. Forest Guard 8pts/model not 10 (page 10)
2. Forest Prince you allow to still take the free Light Armour and mundane weapons even if he takes the Bladedancer kindred which limits this (page 4).
3. Do you have a way to show multiple instance of Fight in extra Ranks (since it can be cumulative).
4. Avatar of Nature has BS 6 should be BS5 (page 7)
5. Chieftain same problem as Point 2.
6. Chieftain are allowed to be both general and BSB, they should be exclusive. (page 79 brb)
7. Chieftain, Forest Eagle shows 5pts cost until selected.
8. Druid Matriarch can choose paths from Nature and Wilderness (page 9)
9. Forest Eagle shows Mounts Protection (6+) even when taken as a unit on its own.
 
Sylvan Elves

1. Forest Guard 8pts/model not 10 (page 10)
2. Forest Prince you allow to still take the free Light Armour and mundane weapons even if he takes the Bladedancer kindred which limits this (page 4).
3. Do you have a way to show multiple instance of Fight in extra Ranks (since it can be cumulative).
4. Avatar of Nature has BS 6 should be BS5 (page 7)
5. Chieftain same problem as Point 2.
6. Chieftain are allowed to be both general and BSB, they should be exclusive. (page 79 brb)
7. Chieftain, Forest Eagle shows 5pts cost until selected.
8. Druid Matriarch can choose paths from Nature and Wilderness (page 9)
9. Forest Eagle shows Mounts Protection (6+) even when taken as a unit on its own.

All corrected, except 3, DL same release again.

Will review on the Fight in Ranks as I have other armies with similar issue, will see what concept I can come up with.
 
Undying Dynasties Pharoh on Chariot with Enchanted item -Chariot of Nephat -Ra and any magical Armor states too many pieces of Magical Armor Worn.
same if you use nomarch
 
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Daemon Legions - seems to be missing the Hellish Crown (25 pt Daemonic Enchanted Item that gives +1 Leadership). It doesn't appear as an option for any hero or lord choice.
 
Skink Sky-riders for Saurian Ancients -
Entry for Champion is not recognizing the Rhamphodon as a mount when the rest of the unit is. It is not calculating the correct price nor the correct armor save.
 
Saurian Ancients - Caiman Ancient - should have 3 attacks. Only 2 are being shown on AB file.

Also, on Saurian Warriors, when upgrading to a champion, an extra model is added. So if trying to be a base unit of 10, when upgrading to a champion, the unit becomes 11 models. Actually, this is happening on all units.
 
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