Junior Member
Join Date: Mar 2020
Posts: 14
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Hi,
I am trying to create the Planar Shepherd (PlS) class from Faiths of Eberron (p.105). None of the content from this book has been added to the pack as of yet. As I have never created anything with the HLC editor, I already have several questions, and probably more to come. I don't intend to have you work on my behalf (even if this will maybe sound like it sometime), but, well, I have to learn how the editor works, at some point. Here are my first questions : 1 / One of the pre-requisites for the PlS PrC is "Feats: Greensinger Initiate or , Nightbringer Initiate". None of these feats exist in the pack, so I have to add them. They both add a bunch of skills to the Druid Skill list, as well as a bunch of spells to the Druid Spell list. - I think that, for the feat to actually add skills/spells to the PC's lists, I have to add an "Eval Script" when I create it, but I am a bit lost as to what it should contain. Should it only be some iterations of "skill = "ClassSkill.kSkillCode"" ? - Also how to write the code to add a spell to the spell list ? - An other issue is that the feats add the skills/spells to the DRUID Spell List (not the character's spell list). I think it means that these feats have no effect whatsoever if the character is not at least a lvl1 Druid. How could this be implemented ? - I have figured out how to add the skills lvls and WIld SHape pre-requisites for the PrC, but I didn't find how to work out a pre-requisite of one feat OR another one. How should I go about this ? 2 / The PlS spellcasting abilities state that "at each level, you gain new spells perday and an increase in caster level as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level". - From watching how other PrCs that work the same way are done in the editor, I gather that I have to use the "Extra Magic/Power Level" from the "Miscellaneous Details" part in the Class tab of the editor. Is that right ? - How do I make sure that the player can only add the extra lvls to a divine spellcasting class he already has levels in ? 3 / It is also stated that "your planar shepherd levels stack with your druid levels for the purpose of determining the abilities of your animal companion". Here there are two way things can go down. Either the PC was a druid prior to becoming a PlS, or he wasn't. - If he was, I guess that the "Extra Magic/Power Levels" from the previous question should do the trick ? - If he wasn't, well I guess he just doesn't have an animal companion, as it is not stated that taking PlS levels GRANT the ability to have one. This is more of a ruling issue, but I'd like your input on it anyway. 4 / Here is a question about ressources that don't yet exist in the community pack. The first special ability of the PlS PrC is "Planar Attunement (Ex): At 1st level, you must choosea single plane of existence other than the Material Plane, such as Irian the Eternal Day. Once selected, your planar shepherd features are forever attuned to this plane. Youcannot choose a plane with an alignment trait opposedto any component of your own alignment". The descriptions of the existing planes and their characteristics can be found in Eberron Campaign Settings (p.92). Idealy, at PlS lvl1, the player should have access to a drodown menu to choose the plane he wants to attune with. - How can I add the different planes and their effects in the editor ? I don't really see a fitting catergory. - How can I ask the user to chose a plane to attune to an PlS lvl 1 ? Well, this is all I got for now. HeroLab is a great tool, and now that I've fiddled a bit in the editor, I really see how much work it has been to create this community pack. This is a fun project, though, and I'm pretty sure I'll try my hand at some other classes/races, once I'm done with this one Thank you very much for your help ! Have a nice day ! |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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There's a lot to unpack so I'll do the best I can. Quote:
Code:
perform hero.childfound[cHlpXXX].assign[sClass.Greensinger] To add class skills, you can use a similar script: Code:
perform hero.childfound[cHlpXXX].assign[ClassSkill.XXXXX] There are examples of these throughout the community set if you know where to find them. I like to use a search tool (is windows grep) to search through the directory for specific strings. I recommend you do the same. Quote:
Code:
hero.childfound[cMagicLev].field[mlExpr1].text = "Hero.Divine" Quote:
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#2 |
Junior Member
Join Date: Mar 2020
Posts: 14
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Hi Sendric,
Thank you VERY MUCH for the detailed write-up. I am going over it at the moment, and I think it should really help me. Upon closer inspection, it looks like the Spontaneous Casting ability of the Druid for the Summon Nature's Ally spell (which is a special ability of the class from lvl1) does not appear anywhere in the editor. It is a problem because the Greensinger Initiate feat has it as a prerequisite. How could I circumvent this issue ? Or am I missing something ? EDIT : It looks like the Greensinger Initiate feat is alreay in the pack, after all. In Eberron Campaign Setting, as it should be, I just didn't see it. It also looks like it it completely wrong. The list of spells it adds to the druid spell list is completely off. I am going to write my own version of the feat, which will feature the right spells. It answered my question about the Spontaneous Casting, though. EDIT 2 : Well, the list of spells written in the description text is completely off, indeed. But the spells are the right ones in the EvalScript. So... Last edited by Trion; October 15th, 2020 at 11:40 PM. Reason: Additional infos |
#3 |
Junior Member
Join Date: Mar 2020
Posts: 14
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So, I managed to get both new feats (Greensinger Initiate and Nightbringer Initiate) to add skills to the Druid's class skills using the code I found in the other version of the Greensinger Initiate feat :
Code:
~ Add a class skill var index as number index = hero.child[cHelpDrd].assign[ClassSkill.kBluff] index = hero.child[cHelpDrd].assign[ClassSkill.kHide] index = hero.child[cHelpDrd].assign[ClassSkill.Perform] However, I did not manage yet to get the Spells added to the spell lists. The script used in the previous version of the Greensinger feat throws an "error in string expression" at the compilation. Here is an exemple the code : Code:
perform [spChaPer1].assign[sClass.Druid] The "fNightbrInit" tag is the unique ID associated to the feat I created. Here is the code I put in the Eval Script : Code:
perform hero.childfound[cHlpDrd].assign[sClass.fNightbrInit] Any input on this ? |
#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
I'll take a look at the Greensinger Initiate feat. Sounds like there's a bug there in the description if nothing else. |
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#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Last edited by Sendric; October 16th, 2020 at 04:47 AM. |
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#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I've updated the Greensinger Initiate feat. I'll attach it here so you can see what I did.
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#7 |
Junior Member
Join Date: Mar 2020
Posts: 14
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Thanks for your help !
Both feats (Greensinger Initiate and Nightbringer Initiate) are now fully fonctional. All of the pre-requisites for the Planar Shepherd PrC are working correctly as well. Just to be clear : there is already a version of the Greensinger Initiate feat in the pack (in Eberron Campaign Setting). Its description is wrong (wrong spells listed), the eval script that adds skill to the druid skill list uses the "older" technique discussed in your last message, and the eval script that should add spells to the druid spell list is throwing errors during compilation (so it is turned into commentaries with ~). The new version you just helped me create is working as intended. [EDIT : I wrote this message without seeing that you updated the feat and attached it to this thread] I am now working towards getting the Planar Shepherd levels to stack with the Druid levels for the purpose of determining the abilities of the animal companion. I looked through some other PrC that have the same feature, and I often found this piece of script : Code:
var bonus as number bonus = field[xTotalLev].value ~Only do stuff if the animal companion is live if (hero.childlives[cAnimComp] <> 0) then hero.childfound[cAnimClass].field[CompClLev].value += bonus hero.childfound[cAnimComp].field[CompLevBas].value += bonus Endif If I then create a Druid 5 / Planar Shepherd 2, I should have an equivalent lvl for the Animal Companion of 7, which should grant 4 bonus HD. I still only see 2 bonus HD, corresponding to just a lvl 5 Druid. It is worth noting that if I replace the 2 lvls of Planar Shepherd with 2 lvls of eg. Animal Lord (the class I stole the script from), it still does nothing. If I make a Druid 7, I indeed see the 4 bonus HD on the animal companion. I doubt that several classes use a script that does straight nothing. So I must have overlooked something, maybe in the way I should link the "class special" to the "class" ? I did activate the class special in the "Class Special Abilities" menu in the "Class" subtab. EDIT : It is working now. I am using this piece of script : Code:
~Only do stuff if the animal companion is live, add to Anim Comp levels doneif (hero.childlives[cAnimComp] = 0) hero.childfound[cAnimComp].field[CompLevAdj].value += #levelcount[PlanShep] hero.childfound[cAnimClass].field[CompClLev].value += #levelcount[PlanShep] Last edited by Trion; October 16th, 2020 at 08:29 AM. Reason: It is working now ! |
#8 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#9 |
Junior Member
Join Date: Mar 2020
Posts: 14
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Now, onto the other special abilities of the Planar Shepherd ! I'll probably have more questions, but it'll wait for monday. Once again, thank for your help. Have a nice weekend ! Trion EDIT : on a totaly different topic, do you think the API of HLO going public could prompt the creation of a d20/3.5 pack similar to the one for HLC, but for HLO ? Last edited by Trion; October 16th, 2020 at 02:00 PM. |
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#10 |
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