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Will there be a Pathfinder Unchained update?

ronaldsf

Member
First of all, thanks for the ongoing support you provide to this excellent tool. :)

I got my PDF yesterday of Pathfinder Unchained, and a lot of the options in there, including the alternate versions of rogue and monk, are pretty nifty. When might HL support this, and how?

Thanks in advance!
 
The PDF is on sale to the general public on April 29th according to what I see on their website. We'll do our monthly release around then, and it will include Pathfinder Unchained material. I've already got monk and rogue working (currently futzing with implementing the new Eidolon rework), but I am not sure about the progress on other sections of the book. I am optimistic we'll be able to get things like the alternate class advancement and so on done in time, but as always can't promise everything will be complete if some unforseen speedbump should strike.

Like alternate rules from Ultimate Combat (wounds and vigor, piecemeal armor, etc), the optional stuff will be toggled on or off as a source which is part of PU.
 
@Aaron I am excited to see how you implement some of these Varient rules as I am hopeful that I can repurpose some of them. I mean why start from scratch when I can copy something. :)
 
Judging by the online discussion I've read so far, getting everything from Unchained into Hero Lab is going to be quite a project! There seems to be something for almost everyone's tastes in the book, and I expect our local DMs to be interested in the Hero Lab support.
 
How will the new classes be referenced? Will they be replacing the standard ones or will they be added as "Unchained Monk" or something like that?
 
I'd archetypes would work, but a new component with fields and scripts to automatically adjust the levels of the abilities (for example when it's character level - 4) and having a field you can just put the -4 on the ability and it would figure that would be nice.

Although now that I think about that the field and the scripting would best be done on class abilities instead of the new component.
 
I'd archetypes would work, but a new component with fields and scripts to automatically adjust the levels of the abilities (for example when it's character level - 4) and having a field you can just put the -4 on the ability and it would figure that would be nice.

Although now that I think about that the field and the scripting would best be done on class abilities instead of the new component.
I was thinking that if its something "new" that I could use it for Gestalt actually. Maybe not if it all has to be pre-defined but you never know. I am hopeful. ;)

Otherwise I am back to creating a whole new "tab" and table that works almost like the normal "Classes" tab but not exactly. :)
 
I'm not working on that section, so Hollis or Mathias would have to answer your question. I'll point them at this thread, and hopefully they aren't too busy.
 
I think the variant multiclassing can get implemented using adjustments. That seems to be the most logical place to put them, imo.
 
Unfortunately, I don't think the variant multiclassing could be made to work for gestalt classes.
 
Unfortunately, I don't think the variant multiclassing could be made to work for gestalt classes.
My dreams are crushed. :( :(

Yeah I was hoping but lost some hope as I read more about how the new VMC would work. Oh well. Back to the table layout logic.... :)

Still really looking forward to Unchained. Several really good variants I want to use with my group. Especially the new rogue.
 
Thanks for the update! And I'm not familiar with the terminology around here. Does regular "monthly release" mean it is included in the next update, or becomes a separate data pack that people can purchase?
 
In this case it means both. It will be in the release that comes out this month but it will also be a new package for you to purchase.
 
Just checking in to see if this release containing the Unchained stuff came out already and I missed it or if its still pending.
 
Still pending. The book isn't out until the 29th. Also, heads up that there are portions of chapter 4 and 5 which we plan to add but might not make it into the initial release.
 
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