Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I think know the answer, but I just want to check.
I was adjusting prices for all the old Modern Path files. I noticed that firearms where coming up 1/10 of the price I put in. I don't have any mechanics for cost adjustment. But I think the issue is - I have it set for "Guns Everywhere". It's fine, if that what it is. I just want to know before I start changing everything else. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Should be easy to test - switch guns everywhere to emerging guns, and see if the prices change. That is most likely what's happening, though.
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#2 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yep, that is it. Cool, I just need to keep that in mind. So what all does it effect, (just so I get this right)? I see firearms and it tech items. Also, can we run a mech to affect pricing?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You've got a lot of experience in HL coding - you know how to research these things.
Turn on Guns Everywhere, and then debug the hero tags - filter that list for "firearm", and look at the list of tags that show up - are there any tags there that could be triggering the price change? Tags you could delete with a mechanic, perhaps? |
#4 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Cool, yea that's what I was looking at. Thank you!
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#5 |
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