Senior Member
Join Date: May 2013
Posts: 240
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Okay! Your melee touch attack starts at +5 (3 BAB + 2 Dex).
You are correct that the shield is applying a penalty (-1). You are also correct that it's working just like Weapon Finesse. And yes, that was intentional. The attack attribute configurable just assigns Hero.Finesse to the PC, which then functions just like Weapon Finesse. That's hard-coded into Hero Lab; I can't change it. The other -1 penalty is also by design: you left Power Attack enabled on the In Play tab, and it therefore applied its penalty to all your melee attack rolls, including the touch attack. You could just look at the Ranged touch attack number, and use that -- unless you're generating a token from this file for use in an online game perhaps? In that case, you can correct for the shield penalty using the adjustment "Touch Attack Bonus, Type" and applying a bonus to your melee touch attacks. Last edited by wdmartin; May 8th, 2020 at 03:35 PM. |
#131 |
Senior Member
Join Date: Jan 2015
Posts: 463
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#132 |
Junior Member
Join Date: Apr 2013
Posts: 1
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according to the class errata rogue is supposed to get deft maneuvers as a bonus feat but the hero lab mod doesn't reflect that.
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#133 |
Junior Member
Join Date: Jul 2020
Posts: 7
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is there a version of this ruleset updated to use the rules from the 2018 updated document?
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#134 |
Senior Member
Join Date: May 2013
Posts: 240
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No. I looked at it, and eventually opted not to. It looked like a lot of work for comparatively little utility. Was there a particular feature you were interested in?
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#135 |
Junior Member
Join Date: Feb 2021
Posts: 3
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Thanks so much for this, I use it constantly, all the time. One thing that I've come across however, is that the Kineticist Blast is not counted under the "Weapon Focus: Ray" option. Any chance for an update there?
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#136 |
Senior Member
Join Date: May 2013
Posts: 240
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Yes. You're not the first person to ask. It took quite a while to figure out -- as far as Hero Lab is concerned, kinetic blasts are not weapons, and this threw me for a loop.
But after three or four hours of beating my head against it I figured out the magic sauce: Code:
~ Tag the hero has having weapon focus for kineticist blasts. perform hero.assign[WepFocus.wBlast] foreach pick in hero from AttDam where "IsWeapon.wBlast" perform eachpick.assign[Broadcast.WepFocus] nexteach I have pushed out an update. |
#137 |
Junior Member
Join Date: Feb 2021
Posts: 3
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You are the BEST! Thanks my friend
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#138 |
Junior Member
Join Date: Dec 2010
Posts: 14
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Hello,
2 things I saw from the Elephant in the room book was Deft Maneuvers is Pre: Dex 13 not Int 13. Shield Focus gives an extra benefit. This bonus increases to +5 against ranged attacks (not including spell effects, natural attacks, or massive ranged weapons). Also is there a tutorial on editing. I was not able to find one. Thanks for all the hard work. |
#139 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,091
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Quote:
Also, when you open the Editor itself, HELP tab > "Help on using the editor" Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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#140 |
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