Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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The rules on gas vents in the core book say that they can't be removed once they're installed.
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#41 |
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#42 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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So the restriction on force may well be necessary to keep a pure magician ahead of the mystic adept. I'm not sure that still doesn't mean that a 1/4 mana/physical adept is too ineffective as a starting character but then again you can build ineffective characters for any type of build in shadowrun. Quote:
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Saying that I've got no real idea of the size of the company and how much they've got available in resources to manage the process. |
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#43 |
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Considering the amount of work CGL has to do, and that's just Shadowrun not to mention their other titles, I'm not surprised how things are. And also right now it's convention time so every month all the staff disappear for a week. Colen and Mathias know how that is I'm sure and CGL have it just as bad :o) |
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#44 |
Junior Member
Join Date: Jul 2012
Posts: 11
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Just designed a Mystic adept and took 'The Magicians Way' and the selected the Warriors way as the sub path.
I then selected 4 magic points of adept powers and increased reflexes and Increased ability (Archery) the cost of these two powers was not reduced to check I then took out the magicians way and added the Warriors way and it gave me the correct cost saving |
#45 |
Senior Member
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#46 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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The group I'm currently playing with might lose their main magic character and currently doesn't have a face so I've made a dryad mystic adept to try and cover both areas (6 magic, 5 points mana 1 point physical adept all on social abilities, results in reasonable spellcasting and 15-17 dice for social skills - apart from intimidation - without any buffing) The impression I've always had for SR is that a Physical Adept was behind the cybered character as a starting character but given 'standard' karma and money got ahead long term. Quote:
Mistakes happen everywhere but Not a good look. Anyway thanks again for the input and I'd better stop polluting the thread now. |
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#47 |
Junior Member
Join Date: Aug 2012
Posts: 28
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B&P MP9 - Its giving me an error for having a Foregrip (Which comes with the weapon). I also cannot add in a Rigid Stock to the gun.
Earbuds - Is capacity off on some things ? Or am I reading it wrong in the core book. Audio Enhancement 3 should be capacity 1 - but in HLlists it as 3. The capacity ratings were errors on my part. I was selecting Mods, and not Accessory. SecureTech PPP Helmet - In the description it says that the armor is designed to be combined with other pieces of armor (strapped on with the magic of Velcro!). Or worn as single piece sports equipment. |
#48 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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#49 |
Senior Member
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Vytek, what version of the main rulebook do you have? Sounds like you have SR4 and not SR4A. |
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