Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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has a work around for this been figured out?
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Not a work-around, but it's one of the things I've added. The new version will support two factions.
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#12 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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I'm not referring to the two factions issue. I know you have that under control. I was referring to my original post here about how to set up a racial ability that has several options. Wildlings and Elves in Sundered Skies, both have Racial Abilities that allow them to select one of many different Racial Abilities. The way I have it set up now is to have one race for each individual Racial Ability. I see it as kind of clunky. I'd like to see it where I could have one Wildling race and one Elf race, each one with the same Racial Ability, but have the Racial Ability offer a choice of several racial abilities to select. I don't believe it can currently be done. It's not really a faction, especially since the Elves can take Edges to select additional heritages. |
#13 |
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Volunteer Data File Contributor
Join Date: Aug 2009
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I don't know on this one. Generally, making selections to build a Race is the province of the GM and is handled in the editor. If we open up the selection of Racial Abilities at the user level, it opens up a whole can of worms. I ran into the same issue with Elves where there are two different heritages to choose from.
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#14 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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well those are two distinctly different races. What I am talking about is one race, with one racial ability that allows the choice of several different options.
For now I have them all as separate daces. It just seems cumbersome. |
#15 |
Junior Member
Join Date: Aug 2010
Posts: 11
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Have you considered instead of making a ton of elf races, make the handfull of edges (onef or each plant heritage) and giving elfs a selection of 1 of those dges?
Titanhoss |
#16 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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hmm, not a bad idea titanhoss...
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#17 |
Junior Member
Join Date: Aug 2010
Posts: 11
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Sort of like Fighter bonus feats in 3.5/Pathfinder
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#18 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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just have to figure out how to do that for Savage Worlds
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#19 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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OK So I took this suggestion...created a feat for each Plant Heritage for the elf. Created a new elf, to try it out. Gave them the free bonus feat ability and an Expr-Req that they needed one of the Plant Heritage edges.
In short it worked. But the issue I see is, 1) the race came up greyed out, as you don't meet the criteria....you don't have the edge yet. 2) When you go to select the bonus Edge, all the edges you are eligible to take come up. I'm not sure if there is a way around this. |
#20 |
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