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I have never though about Power Point Cost, with or without "No Power Points."
Lankhmar setting uses No Power Points. There is an edge Strong Caster: Quote:
Code:
herofield[powPrtPts].value -= 1 Code:
herofield[powPoints].value -= 1 Hmm, so the Power Point Cost we assign to spells in the editor is text? Is it possible to modify the cost to make the above edge work within HeroLab? |
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Try this:
herofield[powPoints].text -= 1 It's just stored in a text field rather than a number field is all. You can still do math with it. You just have to be a little more careful. And since you're deep into this, here's the code to determine casting mods so you can see why: Code:
var castingmod as string var castingno1 as number var castingno2 as number var length1 as number var lengthall as number var start2 as number var length2 as number var rawnumber1 as number var rawnumber2 as number var iteminfo as string var divisor as number iteminfo = "" divisor = herofield[acCastDiv].value if (hero.tagis[Hero.NoPowerPts] <> 0) then ~ #-# if (pos(field[powPoints].text,"-") > 0) then length1 = pos(field[powPoints].text,"-") start2 = pos(field[powPoints].text,"-") + 1 lengthall = length(field[powPoints].text) length2 = lengthall - start2 rawnumber1 = left(field[powPoints].text,length1) castingno1 = round(rawnumber1/herofield[acCastDiv].value,0,-1) rawnumber2 = right(field[powPoints].text,length2) castingno2 = round(rawnumber2/herofield[acCastDiv].value,0,-1) castingmod = "-" & castingno1 & " to -" & castingno2 ~ #/section elseif (pos(lowercase(field[powPoints].text),"/section") > 0) then length1 = pos(lowercase(field[powPoints].text),"/section") rawnumber1 = left(field[powPoints].text,length1) castingno1 = rawnumber1 castingmod = "-" & castingno1 & " per 2 sections" ~ Special elseif (pos(lowercase(field[powPoints].text),"special") > 0) then castingmod = "Special" ~ #/# elseif (pos(field[powPoints].text,"/") > 0) then length1 = pos(field[powPoints].text,"/") start2 = pos(field[powPoints].text,"/") + 1 lengthall = length(field[powPoints].text) length2 = lengthall - start2 rawnumber1 = left(field[powPoints].text,length1) castingno1 = round(rawnumber1/herofield[acCastDiv].value,0,-1) rawnumber2 = right(field[powPoints].text,length2) castingno2 = round(rawnumber2/herofield[acCastDiv].value,0,-1) castingmod = "-" & castingno1 & "/-" & castingno2 ~ #+ elseif (pos(field[powPoints].text,"+") > 0) then length1 = pos(field[powPoints].text,"+") rawnumber1 = left(field[powPoints].text,length1) castingno1 = round(rawnumber1/herofield[acCastDiv].value,0,-1) castingmod = "-" & castingno1 & "+" ~ #/Corpse elseif (pos(lowercase(field[powPoints].text),"/corpse") > 0) then length1 = pos(lowercase(field[powPoints].text),"/corpse") rawnumber1 = left(field[powPoints].text,length1) castingno1 = round(rawnumber1/herofield[acCastDiv].value,0,-1) castingmod = "-" & castingno1 & "/corpse" ~ # else castingno1 = round(field[powPoints].text/herofield[acCastDiv].value,0,-1) castingmod = "-" & castingno1 endif iteminfo &= "Casting Modifier: " & castingmod & "{br}" else iteminfo &= "Power Points: " & field[powPoints].text & "{br}" endif _ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Dang zombies anyway LOL
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
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Location: Florida
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Egads, that makes my eyes bleed
![]() Okay so I tried out your suggestion: Setup/10000 Code:
herofield[powPoints].text -= 1 So should I be wrapping something further around that text? |
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I don't think herofield is right in this context. It should just be field, and you should be operating at the individual Power level.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
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It doesn't like
Code:
field[powPoints].text -= 1 By individual power level, this gets applied to every power by hand? I got lost on that part. This is an Edge that applies the -1 (-2 for Improved version) to all spells known by the hero. Do I have to do some sort of loop through every spell a hero has that acquires this edge? Not sure how to do that off the top of my head. I couldn't find good examples in the forums for affects applied to spells. |
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Odd. The field "powPoints" *is* a derived field.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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