![]() |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
That is ... odd. What is an example? I know UIDs and Tags are all Case Sensetive, although I guess some things like if statements can be If of if (I've seen both used in code).
|
![]() |
![]() |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
|
The most recent example was
Code:
<before name="calc trtFinal"/> Code:
<before name="Calc trtFinal"/> Working on: Official Achtung! Cthulhu datafiles |
![]() |
![]() |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
that is weird ... it's a string and shouldn't matter either way. If it's causing errors on a mac you should report a bug.
|
![]() |
![]() |
Senior Member
Join Date: Feb 2010
Posts: 874
|
Yeah. In specific, your problem with my file wasn't causing a problem when I loaded it myself, so I didn't even realize the case was wrong.
|
![]() |
![]() |
Senior Member
Join Date: Nov 2009
Posts: 891
|
I have been fixing up a modded version of the Hellfrost data. It looks like that I got the Disciple of Tiw working, where it allows for the character to treat Combat edges as one rank lower. I figure that there are uses for this in other settings/edges.
The timing is so that it will work for an Edge (as that is what the Disciple of Tiw is). Initialization/2101 Code:
var rank as number var target as number rank = herofield[acRank].value target = 0 if (rank <= 3) then rank += 1 foreach thing in Edge where "EdgeType.Combat" target = eachthing.tagvalue[MinRank.?] if (rank = target) then var ignoretag as string ignoretag = "IgnoreRank." & eachthing.idstring perform hero.assignstr[ignoretag] endif nexteach endif Code:
var rank as number var target as number rank = herofield[acRank].value target = 0 if (rank <= 3) then rank += 1 foreach thing in Edge where "EdgeType.Combat" target = eachthing.tagvalue[MinRank.?] if (rank = target) then perform assign[Helper.IgnoreRank] endif nexteach endif Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
![]() |
![]() |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,545
|
Changing the cash symbol, and moving it to after the number: (PreTraits/5000 seems fine)
Code:
herofield[acCshSymbl].text = " gp" perform hero.assign[Hero.CashBackwd] _ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
![]() |
![]() |
Senior Member
Join Date: Sep 2009
Posts: 173
|
Question,
I am looking for a common code example for raising an attribute by 1 or two levels. I have looked through the listed examples and it didn't just out at me. Thanks. Salcor |
![]() |
![]() |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
That's because I think we mostly included stuff that wasn't readily available from other examples in the base data files already. Just take a look at the Race Elven (racElven), for example, which you'll find bootstraps the Racial Ability Agile (abAgile). Looking at the Racial Ability we see at Pre-Traits 5000 it does:
Code:
#traitcreation[attrAgi] += 1 Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
![]() |
![]() |
Senior Member
Join Date: Sep 2009
Posts: 173
|
Thanks,
I guess there really isn't anything different between raising the attributes before the player chooses them or after. Salcor |
![]() |
![]() |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
In what context are you trying to do this?
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|