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Junior Member
Join Date: Jun 2010
Posts: 10
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Quote:
![]() Last edited by Nestor; December 9th, 2011 at 05:52 PM. |
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Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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Nestor, in the Editor, if you go to the Help menu at the top, there are a series of tutorials you can work through to help you get your feet under you with how to work it.
I would suggest not changing what is already there, as whenever there is a new update, the update will overrwrite your changes. Instead, add new content by creating a new data file (File>New Data File). If you want to modify an Edge in existance, you would then create a copy of that Edge. First, navigate to the Edge tab along the top of the editor, then along the left side towards the bottom, clock the New(Copy) button and find the Edge you want to copy. Actually modifying your revised Edge or creating a new one will take some doing, and will be specific to what you want it to do. If you post some more specific questions, like "How would I create an Edge that is like Berserk, but gives a +3 Fighting and a -3 Parry?", we'd be happy to help you. I'll give you a hint, one of the first things I'd tell you to do on that specific one would be to make a copy of the Berserk edge and take a look at how it is built, and how it functions. |
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Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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Most likely Edges, Magic and Weapons from the setting books will be in setting specific files. I'm not sure how Crusader has things worked out, but that is how I would do it.
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Junior Member
Join Date: Jun 2010
Posts: 10
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Quote:
![]() One of my first obstacles was figuring how to actually open a file for editing, since every time I tried it told me I couldn't modify it. And the way the instructions describe it, you copy the file then open it, which didn't work. But I can see where starting with a fresh file could work. ![]() |
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Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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yeah copying a file will copy everything in the file....and the program will freeze up seeing two copies of everything. That's why everything needs a unique name.
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Junior Member
Join Date: Jul 2007
Posts: 9
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I would like support for the new Earthdawn Savage Worlds Edition as well as the Agents of Oblivion setting. Those are my big wish list items there.
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Junior Member
Join Date: Apr 2012
Posts: 3
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I would love to see new custom character sheets, or at least grab the XSLT files used to create the current ones, so I can build my own.
With Regards, Flynn |
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Junior Member
Join Date: Feb 2010
Posts: 23
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I just picked up the SW license for my Ghostbusters campaign.
![]() ( http://www.peginc.com/freebies/SWcor...ngWheelsCS.pdf ) -The Gneech ![]() |
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Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,545
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Well, request #1 is very close to ready. It's in testing now.
#2 would take more work... |
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Junior Member
Join Date: Mar 2012
Location: Hudson Falls, NY
Posts: 10
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Here's something crazy...
If you take the time to build your own setting, why not have the ability to add your own custom logo to the loading page as well? I've got four Savage Worlds mods and IF I'm in a hurry (like right before we start for the evening and someone has forgotten their character and I need to print one...) having the custom logo might keep me from loading the wrong setting... twice... Last edited by Darksaint; May 29th, 2012 at 01:50 PM. |
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