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Location: NW Arkansas
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Quote:
I do see Power Modifiers for Super Powers, but not for the simple Arcane ones.... I guess I could have clarified that point.... Is there a way to set things up similar for Arcane Powers? Working on - |
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Join Date: Aug 2009
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Let me see what I can come up with.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
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I know being able to do modifiers as a separate thing and add them to a power (say like Vehicle Modifications does to a Vehicle) would be fantastic.
![]() More SWADE settings are using components that previously were part of the Sci-fi Companion (Vehicle Modifications, Spaceship Modifications and Spaceships in Deadlands: Lost Colony, Cybernetics (at least) in Interface Zero 3.0, Cybernetics, Power Armor and Robot Vehicles at least in Savage Rifts). Using DL: Lost Colony as an example, I can duplicate the tab_sf_heavy_gear.dat, remove the Power Armor, Robots and Walkers panels, duplicate the starships portal and rename it “Spaceships”. If the original portals and tab were more tag-driven for visibility than just the Sci-fi source, it would be a lot easier to not have to create a whole new tab. ![]() Working on - |
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Join Date: Aug 2009
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Yeah, I was thinking of those mods. The Powers did not get set up that way because they can change each time the spell is cast. So there is no persistence at all.
And you probably want to create a new tab. Some of the existing ones are getting pretty crowded lol. And I haven't seen IZ3.0 yet. _ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,319
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[SWADE] Possible to add a Weapon.UseAthletics tag that pulls the Athletics skill value for determining the attack die instead of Fighting or Shooting?
Working on - |
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Join Date: Aug 2009
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Use the Weapon.Thrown tag. That will work for Thrown weapons that should use the Athletics Skill. Why would you need it for melee weapons?
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
Join Date: Nov 2008
Location: Jonesboro, Arkansas
Posts: 150
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Could we get the free default native language at d8 skill for characters who's default language isn't the default for a setting?
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Jobe, I'm not sure what you mean. You get to define what each Language is. There is no default language. It simply rebates the 3 points spent on a Language rated at least d8.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Location: NW Arkansas
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What about adding a CountsAs.? Tag for edges that is used for determining prerequisites?
I think we’re going to see, like in the new Deadlands, versions of say Arcane Backgrounds that are used in place of the default backgrounds. Such as Arcane Background (Blessed) counting as Arcane Background (Miracles) or Arcane Background (Mad Scientist) counting as Arcane Background (Weird Science). (In cases like this, would it be possible to simply change the livename and shortname in a Mechanic?) Working on - |
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Join Date: Aug 2009
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Nope. They are already created as separate Arcane Backgrounds. With the expansion of the ability to have more than one Arcane Background, they have to exist as separate entities.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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