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Gumbytie
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Join Date: Jun 2010
Location: Florida
Posts: 235

Old July 29th, 2023, 11:22 AM
So when I adjust timing to that, I get 0 in the debug window. It never pulls the Charisma or feeds the bonus into the script.

This isn't a deal-breaker or anything

I have started going back thru all of my old files, working and testing them, perhaps to eventually make them available to users as official files.

On a character sheet, this stuff a player adds in head. This code would allow a player using HeroLab to click within In-Play and see results.
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,545

Old July 30th, 2023, 10:48 AM
Hmmm. Try Traits/8000.
I think I see the problem. You need to wait until trCharisma gets completed (a lot of activity at PreTraits/5000) to get what you need from it, but by then the Skill bonus for Intimidate is already set.

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Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 235

Old July 30th, 2023, 11:35 AM
Ding, ding, ding! We have a winner!

Thanks Cape, that did it.

Amazing how delicate that timing issue can be.
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