Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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[SWADE] Various Examples which may be useful -
* Strength considered one die type higher for purposes of encumbrance, etc. Quote:
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#41 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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This will probably work in either version -
Say you have a piece of gear that gives you a particular Strength when equipped (for example is a d12+1) Code:
Pre-Traits/5100 var strdiff as number var curr as number if (field[grIsEquip].value <> 0) then ~ get current values curr = #traitbonus[attrStr] + #traitcreation[attrStr] + #traituser[attrStr] ~ set strength to d12+1 strdiff = 7 - curr #traitinplay[attrStr] += strdiff endif Working on - |
#42 |
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