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Berekona
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Join Date: Sep 2018
Posts: 8

Old May 7th, 2023, 07:39 AM
In our game this past week, someone was trying to figure out how to add temporary hit points to their character sheet and we were unable to figure it out, are we missing something obvious? Anyone help point it out to us.

Thank you.
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Daniel V
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Join Date: Apr 2020
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Old May 7th, 2023, 11:51 AM
You know... looking into it, we might not currently have a way to do so. Each particular source should have an activation to add its temp HP, and we have spell and granted adjustments for effects you can apply to others, but I don't think we have a generic "Temporary HP" adjustment. I'll see about us getting that added and get back to you on where that will be found.
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charlieluce
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Join Date: Jul 2008
Posts: 1,321

Old May 7th, 2023, 11:55 AM
We typically use the False Life spell adjustment when we need a workaround.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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Daniel V
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Old May 9th, 2023, 03:33 PM
Alrighty, I've got that added (to SF and PF1 as well), and it'll be "Temporary Hit Points" in the Temporary Adjustment and Permanent Adjustments tables. Context is that temp HP used to be added in its own table in HLC, but we moved away from that setup in HLO and adding a new generic option for it kind of fell through the cracks. This will be available in our next update (sounding like Thurs currently).
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Berekona
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Join Date: Sep 2018
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Old May 9th, 2023, 05:18 PM
Awesome, thank you so much. Our game night is Thursday so it will be a welcome addition to see it available for game night that night.
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