Senior Member
Join Date: Oct 2011
Posts: 865
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in my opinion the key to this is determining whats the best way to show the data, is it making a user click, or scroll? im of the scroll camp. i think on an ipad app, scrolling is perfectly reasonable, and expected to get to the portion of the sheet we want, but clicking, on the other hand isnt.
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#31 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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Coloring really seems to be a good idea, but timing in my opinion is not. Almost always the pizza service arrives in the middle of a heated battle
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#32 |
Junior Member
Join Date: Mar 2012
Posts: 7
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I played my level 10 cleric in a PFS module (tier 7-11) last night only using my iPad app. I'm very pleased with how the app functioned, swapping spells, etc. Great job guys, keep it coming!
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#33 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
Although i see what you mean for red = error, so maybe orange or something... -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#34 |
Member
Join Date: Jul 2010
Location: Austin, TX
Posts: 49
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Quote:
1. the overall area was constrained/scrollable, so there's no "long list penalty" 2. we could drag and drop to order-rank our weapons. I'd personally rank them favorite melee, favorite missile, favorite alternate melee, favorite one-hander for use in grapples, etc. Some of the problem is that right now the random picked up dagger is listed above our awesome artifact sword. (now- there is a problem that many weapons, especially magical ones, do something to your character when wielded - that might be hard to model with "all equipped.") |
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#35 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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Had the first gaming session using the iPad today, went very well. Only one thing did I really miss: damage rolling for spells. My monsters bombarded the players with nasty magic, and I had to switch between the tablet and the real dice continuously.
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#36 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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My first play session is tomorrow night.
I don't think I'll use the die roller, my group wouldn't approve yet - I think. I'm eager to really test it out. |
#37 |
Senior Member
Join Date: Oct 2011
Posts: 865
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personally, i LIKE rolling dice. i only use dice rollers when there is no other option. I like it for being a character sheet, not so much managing dice.
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#38 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I have to admit, this is me as well. I like rolling physical dice! Even if we made an app that had the world's best dice roller, I probably wouldn't use it, as I like rolling my dice too much.
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#39 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Quote:
The die roller is nice when I am reviewing character builds and seeing what it really does. I could do the average math, but it's fun to have the die roller simulate what is going on. On another note, it looks like I am not playing tonight, so I can't test out the sheet... very bummed. |
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#40 |
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