Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Apologies for the long post but.....
I recently entered a unique creature into the editor that was a standard Bestiary variant with the addition of the "Natural Invisibility" special. After generating the portfolio I noticed the stealth skill didn't reflect the DC situational modifier from being invisible, perhaps the special requires an appended text reminder that shows the Perception and Stealth modifiers. Plus the creatures attacks didn't reflect the Invisible ATK situational modifier either. Code:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. **SNIP** Invisible creature is... Perception In combat or speaking –20 Moving at half speed –5 Moving at full speed –10 Running or charging –20 Not moving +20 Using Stealth Stealth check +20 Some distance away +1 per 10 feet Behind an obstacle (door) +5 Behind an obstacle (stone wall) +15 A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown. Code:
Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities. Code:
Invisibility Spell: **SNIP** If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. Code:
Natural Invisibility (Ex or Su) : This ability is constant—the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
Last edited by bodrin; June 14th, 2013 at 08:48 AM. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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That's a bug. The invisible condition is missing a situational modifier it's supposed to be applying.
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#2 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Silly question, do you need me to report it via the proper bug reporting form? Or have you added it on the todo list?
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Please do report it. I've got so much going on with Mythic Adventures, the 2 campaign setting and 2 player companion books due in June, the 4 books due in July, and completing the unfinished sections of Ultimate Campaign that I'd really prefer that bugs be recorded in the bug tracking system, so that I can keep organized about what's been dealt with and what hasn't.
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#4 |
Senior Member
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Organization is over-rated, that's why I buy software like Realm Works
Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#5 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#6 |
Senior Member
Join Date: Nov 2009
Posts: 891
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#7 |
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