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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old June 14th, 2013, 08:40 AM
Apologies for the long post but.....

I recently entered a unique creature into the editor that was a standard Bestiary variant with the addition of the "Natural Invisibility" special.

After generating the portfolio I noticed the stealth skill didn't reflect the DC situational modifier from being invisible, perhaps the special requires an appended text reminder that shows the Perception and Stealth modifiers.

Plus the creatures attacks didn't reflect the Invisible ATK situational modifier either.

Code:
A creature can generally notice the presence of an active 
invisible creature within 30 feet with a DC 20 Perception check. 
**SNIP**
Invisible creature is...	Perception
In combat or speaking	–20
Moving at half speed	–5
Moving at full speed	–10
Running or charging	–20
Not moving	+20
Using Stealth	Stealth check +20
Some distance away	+1 per 10 feet
Behind an obstacle (door)	+5
Behind an obstacle (stone wall)	+15
A creature can grope about to find an invisible creature. 
A character can make a touch attack with his hands or a weapon 
into two adjacent 5-foot squares using a standard action.
If an invisible target is in the designated area, there is a 50% miss chance on the 
touch attack. 
If successful, the groping character deals no damage but has successfully 
pinpointed the invisible creature's current location. 
If the invisible creature moves, its location, obviously, is once again unknown.
Code:
Invisible: Invisible creatures are visually undetectable. 
An invisible creature gains a +2 bonus on attack rolls against sighted 
opponents, and ignores its opponents' Dexterity bonuses to AC (if any).
See Invisibility, under Special Abilities.
Code:
Invisibility Spell: **SNIP** If a check is required, a stationary 
invisible creature has a +40 bonus on its Stealth checks. 
This bonus is reduced to +20 if the creature is moving.
Code:
Natural Invisibility (Ex or Su) : This ability is constant—the creature
 remains invisible at all times, even when attacking. 
As this ability is inherent, it is not subject to the invisibility purge spell.

Dormio Forte Somnio


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Last edited by bodrin; June 14th, 2013 at 08:48 AM.
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Mathias
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Old June 14th, 2013, 08:46 AM
That's a bug. The invisible condition is missing a situational modifier it's supposed to be applying.
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bodrin
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Old June 14th, 2013, 09:25 AM
Quote:
Originally Posted by Mathias View Post
That's a bug. The invisible condition is missing a situational modifier it's supposed to be applying.
Silly question, do you need me to report it via the proper bug reporting form? Or have you added it on the todo list?

Dormio Forte Somnio


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Mathias
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Old June 14th, 2013, 10:34 AM
Please do report it. I've got so much going on with Mythic Adventures, the 2 campaign setting and 2 player companion books due in June, the 4 books due in July, and completing the unfinished sections of Ultimate Campaign that I'd really prefer that bugs be recorded in the bug tracking system, so that I can keep organized about what's been dealt with and what hasn't.
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BoomerET
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Old June 14th, 2013, 10:49 AM
Organization is over-rated, that's why I buy software like Realm Works

Castles & Crusades Ruleset for Hero Lab
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bodrin
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Old June 14th, 2013, 12:51 PM
Quote:
Originally Posted by Mathias View Post
Please do report it. I've got so much going on with Mythic Adventures, the 2 campaign setting and 2 player companion books due in June, the 4 books due in July, and completing the unfinished sections of Ultimate Campaign that I'd really prefer that bugs be recorded in the bug tracking system, so that I can keep organized about what's been dealt with and what hasn't.
Roger wilco!!

Dormio Forte Somnio


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SeeleyOne
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Old June 14th, 2013, 03:58 PM
Quote:
Originally Posted by BoomerET View Post
Organization is over-rated, that's why I buy software like Realm Works
I have been wondering about this, will there be a bundle to apply data for the Pathfinder settings to Realm Works?
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