Member
Join Date: Jan 2013
Posts: 61
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So, some backgrounds have features that have a list to pick from or allow choices, much like bonds or ideals. What is the best way to implement these so that they are required to determine when you pick that background? Thanks in advance.
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#1 |
Member
Join Date: Feb 2013
Posts: 67
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I'm guessing you're looking at something like the Pirate option for Sailor? I'd create separate backgrounds - Pirate and Sailor, and have their special abilities created as well. Then create the bonds, flaws and ideals, pointing them at both backgrounds.
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#2 |
Member
Join Date: Jan 2013
Posts: 61
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Actually, things like Favorite Schemes.
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You could do that as an array of choices on the background (1-6 and one more for choose your own), or you could just have the background show a user text field next to the name. The most complicated way (not sure if you'd think it was important enough to do this), would be to have the background bootstrap what is called a Configurable, which creates its own tab with tables based on how you set it up. You could then create each of those 6 schemes (or more!) and associate them with the Configurable you created.
Edit: Err, just remembered that backgrounds don't show as a pick in a table, so the Array/text field option would have to be through a bootstrapped racial special instead. Last edited by Aaron; February 1st, 2016 at 02:27 PM. |
#4 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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I am working on the backgrounds. I have no problems so far, but my question is, can I share it with the community? I know we can share mechanics, but most of the backgrounds are text. So I am not sure what we can do.
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Re-write them... differently... like when you were writing year 10 essays but you couldn't copy from the source book so you had to change the sentence structure around so that it said the same thing... but differently
I need the same thing to release the Feat file. |
#6 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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Well, uhm... Well that is a lot of text to re-write. IDK. I'll have to think of something else. Maybe delete the text and just leave the title.
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#7 |
Junior Member
Join Date: Feb 2016
Posts: 6
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Quote:
I'm just starting out with Hero Lab, and kind of hating the experience. I expected things to not be complete, but I also expected an up-to-date manual and more helpful tutorials. Thanks. |
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#8 |
Junior Member
Join Date: May 2014
Posts: 3
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Quote:
I am relatively new to creating custom content, and this could serve as a lesson in some of the advanced features of the Hero Lab editor. |
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#9 |
Junior Member
Join Date: May 2014
Posts: 3
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Quote:
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#10 |
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