Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I am getting ready to run this Adventure path I am running the 3.5 version.
I noticed the deities are missing from the AP checkbox. I can make a file with them but how do I set it up so they are the only deities allowed? As for as domains go, which versions should I go with, the spell compendium version seem to be the latest version. I can upload the file when I am done to add the the community if anyone is interested. |
#1 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Here are the deities listed in the Rise of the Runelords Players Guide. I did all the;Domains, favorite weapons, symbol, epithet, portfolio, alighment, typical follower, sacred colors, and temple info. I didn't fill in description as I don't know how much is allowed with the OGL.
Some of the domains have many duplicates in the editor. I think I picked the most updated based on the Spell compendium. Last edited by Provos; December 13th, 2020 at 12:23 PM. |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Thanks, Provos. I'll check it out.
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#3 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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This is this odd thing when selecting the Rise of the Runelords as a source. On the Feats tabs a new subsection is added for Traits. I do not have the Use Traits/Flaws check box selected. Is there a way to make this not happen. My players are using HeroLab to create there characters and I do not want to have that option available.
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#4 |
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Join Date: Jul 2010
Posts: 3,147
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Quote:
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#5 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Yeah I can I just thought it was strange.
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#6 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I'm making the Goblin Dog from RotRL and I am having issues with HP defaults, alignment not being True Neutral, and the skill tab showing I'm over on skill points. I have looked at other animals and I cannot figure out what I am doing wrong. I have attached the .user file for the goblin dog it is self contained. Here is a link to the stats for the goblin dog everything is correct here just the errors are bugging me and I can't seem to figure out the problem.
Code:
CR 1 Male Animal, Goblin Dog (Animal, Goblin Dog +1) Medium Humanoid Init +2; Senses Low-Light Vision, Scent (Ex); Listen +1, Spot +1 Languages --------------------- AC 13, touch 12, flat-footed 11 . . (+2 Dex) hp 5 (1d8+2) Immunity to Disease Fort +4, Ref +4, Will +1 --------------------- Speed 50ft. Melee weapon Bite (Animal, Goblin Dog) +2 (1d6+3) and . . Unarmed Strike +2 (1d3+2) Space 5 ft.; Reach 5 ft. Base Atk +0; Grp +2 Combat Gear (none) --------------------- Abilities Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 8 SQ Track, Type - Animal Feats Toughness, Track Skills Balance +6, Hide +6, Jump +14, Move Silently +6 Possessions combat gear plus Artisan's Outfit (Free), Money --------------------- Immunity to Disease You are immune to diseases. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect creatures within 15+ ft & follow tracks by sense of smell. Track You can track opponents. Type - Animal Unless otherwise noted animals have these features. |
#7 |
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Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,093
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Alignment, right hand column, near top, under "Alignment Options":
Alignment required - set to "Neutral Neutral" In TAGS (top right corner), add two more tags Group Id: Alignment, Tag Id: NeutralGE, Name: Neutral, Abbrev: N Group Id: Alignment, Tag Id: NeutralLC, Name: Neutral, Abbrev: N HP: in FIELDS (top right corner), add Field Id: rHPStart, Value: 3 A 2 INT animal only get 1 skill point/level, ie 4 at 1 HD for d20. Pathfinder Bestiary only has "Stealth +6" under skills. Either give it a racial bonus to make up the difference or assign the 4 points differently. Why are you trying to give it high Balance and Jump? Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#8 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Its what is in the book statblock. Thanks for the assistance. I have everything situated now. the 3.5 version of The Burn Offering stablock for the Goblin Dog is has oblin dogs have a +4 racial bonus on Balance, Hide, and
Move Silently checks. and I didn't notice it at the bottom of the sheet. Last edited by Provos; December 18th, 2020 at 05:47 PM. |
#9 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I thought I had this figured out but I cannot seem to make the 4 skill points to be selected automatically for the jump skill. i thought this would do it but it doesn't seem to work.
Code:
var index as number index = field[cClsIndex].value hero.child[kJump].field[kInnate].arrayvalue[index] += 4 |
#10 |
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