Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I just eat into the time I should be sleeping
ToB was created while my wife was heavily pregnant so I had free-run of the house and plenty of time just waiting for my whole world to change. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#21 |
Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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#22 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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That's at least one of the appeals of 3d printing. Unattended making. Hopefully just setup the build and let it run overnight or while I'm at work. Even a few pieces a week adds up and I can paint a piece or two at a two pretty easily.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#23 |
Senior Member
Join Date: Mar 2016
Posts: 453
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The model quality is very good overall. The quality of the final object is of course dependent on the printer. I have a printrbot simple, which is sort of the middle price range on the low end and it does ok.
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#24 |
Senior Member
Join Date: Mar 2016
Posts: 453
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If you look at the site I linked before, one of the pieces with a wall and floor takes about 1.5-2hrs to print on my printer I can print 4 at a time, so I set it to print at night, wake up and remove them from the printer and set 4 more and go to work. so in one day that would be about a 20x40 room.
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#25 |
Senior Member
Join Date: Mar 2016
Posts: 453
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The pieces snap together nicely, so you can pre-make rooms and then lay them out as the players go. I am currently running Giantslayers and all the dungeons are just too big to really print. The props are nice too, like tables, chairs, bars, etc.
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#26 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Quote:
My game's have got more efficient since then. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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#27 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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WE do a mixture at our table of Old School maps (seen on walls ), VTT (projected thru table) and 3d (buildings & Terrain and Minis).
Detils from Liz's Thread> "What does your game table look like" a few years back http://forums.wolflair.com/showthrea...e+table&page=2 http://forums.wolflair.com/showthrea...e+table&page=7 I have experimented with various forms of "3d" for decades...Being an old school wargamer before D&D player, HO scaled battle scenes was where I cut my teeth. Expanding that into Cardstock type Terrain is a cost effective solution and with today's printers you can do this very inexpensively and "fold" most of them up to fit into a box ( I just choose not to). And with certain Artists (such as David Graffam) they set them up on pdf so you can even vary the look. http://www.drivethrurpg.com/browse/p...Graffam-Models Lastly, We have started (well about 9 months ago) dabbling extensively with Bruce Hirsts Molds.... And as discussed the results are AMAZING, but the real cost is the time.... But when you "recruit a goblin workforce" (insert Players here hehe) A Lot can be done in a little time. They have casted over 200# of bricks, boards tiles, etc While I would love to have a more "permanent" build using Hirst Molds, we simply don't have that kind of room, so we make all of builds "modular", so they can be repurposed for multiple scenarios. These are left from this passed W/E game session. And As you can see, it is a mixture of VTT, CardStock and Hirst, and Minis. D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#28 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Further Continuing Hirst Molds,
After several purchases, and emailed discussions with Bruce personally, You'll find he is EXTREMELY helpful. He even relayed us to a manufacturer to make our own molds! Now personally, IMO this is true customer service, as long as his generosity and camaraderie for the hobby is not abused. ie making copies of his molds...is just NOT COOL... but he has no issue with (if given credit) pieces and parts if for personal use. We have utilized Smooth-on Mold MAx 14NV to make our own. As seen below, we have made custom molds for specialty pieces, and combined some to do in mass. The one below is what we call a Super40 (bruces is #40 standard blocks) Now it doesn't "duplicate BH mold#40"... his makes 1x3 and 3/4 blocks but only 5ea 1x1 and 10ea 1x2, Since we use ALOT of 1x1 and 1x2 blocks, ours makes over 100 in a single casting. Same amount of material just less casts equals less time... Below the First Picture is one of my players using the "Super40" mold we created. The Second are 2 of BH Molds (top Lt Green/Blue) and 2 of ours( Walkway on top of walls in previous post DkBlue molds). The Third is the SmoothOn Product, The Last are several new molds out of the SmoothOn. Below are several links to help provide info on this "3d" approach https://www.smooth-on.com/ http://www.hirstarts.com/moldmake/moldmaking.html D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#29 |
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