Sorry it took me so long, but I finally finished adding the Mystic to my Hero Lab. I'm not sure if there is something extra I need to do to make it easier for others to access it, but here's my User file for you guys to play around with. GeorgeMagic.user
https://drive.google.com/open?id=0BwZoXORhZHGwQ2RMemQ3OWphb2M
A few quick of notes.
First, I set CHA as the primary ability score for Psionics because I'm from the old school 80's film world where Psionics is a force of your presence and persuasiveness; not how smart you are (i.e. Scanners, Carrie, Dead Zone, Firestarter, Star Wars, etc.). It shouldn't matter with saving throws as they all attack different part of a character's psyche. That said, it should be easy to change if you prefer switching it back to INT, and technically depending on your playstyle and background, you should be able to choose CHA, INT, or WIS as the primary attack modifier.
Order of the Knife Combat Style - I'm still completely at a loss on how to create this in Hero Lab. I tried to bootstrap Two-Weapon Fighting into the Knife, so I can use it with my own character. But unfortunately it's not affecting the Offhand damage bonus. This may be a bug or I just may have done it wrong. In either case, I'd love it if someone could share the correct scripting code to allow a player to choose and have it work properly.
Finally spells. You'll need to use Power Points in the Hero Options area to see the correct psionic resource points. It's automatic and matches exactly with Spell Points, so that's great. Then you'll see a number of Talents (cantrips) and Disciplines (spells) to choose from in the Mystic Spells tab. I've entered and formatted all the spells that came with the Psionic handbook.
They all had to be treated as level 1 spells because the of the Psychic Focus costs nothing, and most have 1 psi point option. The number of Talents & Disciplines allowable per level should be correct within HL, and you'll just have to remember that you can't choose a Greater Discipline until level 5+. The rest is all about the text.
Finally, I tweaked Psionic Restoration to heal 1d6 per point spent instead of 3 health points. I wanted some variation and chance for our characters and when we tried 1d4, the average healed wound up being too low (obviously). 1d6 allows for 3 to be the average healed with a chance of getting higher or lower rolls.
Oh, and while you're rummaging around in there. Feel free to check out the magic items, feats, and other things I added while learning to use HL. =)