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Junior Member
Join Date: Mar 2021
Location: New Zealand
Posts: 2

Old April 3rd, 2021, 03:11 PM
I'm trying to make a custom magic weapon changes all damage dealt to untyped damage, similar to how a merciful weapon changes the damage dealt to non-lethal damage.

How would I go about doing this? I've already tried using
perform parent.assign[wSpecial.Untyped]
but this just comes back with an error.

Similarly, it is possible to do this with other damage types to make weapons that only deal, for example, electrity or fire or divine damage?

Last edited by Arkadious; April 3rd, 2021 at 06:21 PM.
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