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Mad Hamish
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Old August 16th, 2012, 06:33 AM
I'm looking at doing a racial mod in the editor
It's meant to give people +1 initiative pass and +2 to their initiative score,
I'm working off the Racial Mods and it has a field to add initiative passes but I can't see any way of adding to the initiative score.
Is there a way or is it something that isn't supported?
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Canis
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Old August 16th, 2012, 07:47 AM
Look at an implant to see what stat it's changing. That's what Mathias said for the guy making dragons.
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Mad Hamish
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Old August 16th, 2012, 07:55 AM
I had a look and couldn't find anything all of the cyberware and bioware adds to Reaction and Initiative Passes, I can't find anything that adds to the initiative score directly.
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Canis
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Old August 16th, 2012, 09:38 AM
The spell Increase Reflexes does Initiative and Initiative Passes.
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Mad Hamish
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Old August 16th, 2012, 03:19 PM
Thanks, I hadn't thought to check spells.
Unfortunately it looks like Increase Reflexes doesn't have any mechanics behind it, unless I'm missing something, and Increase [Attribute] can't increase special attributes so it can't target Initiative
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Canis
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Old August 17th, 2012, 02:48 AM
Yeah so I see. The only thing I can see is try and guess the value - try attrInit maybe?
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Ryu
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Old August 18th, 2012, 12:48 AM
Quote:
Originally Posted by Canis View Post
Yeah so I see. The only thing I can see is try and guess the value - try attrInit maybe?
That, but attrIni:

Add an Eval script to your Racial mod (look at Lightning Reflexes quality). Right Phase seems to be "Effects".

Code:
~if we're not active, just get out now
doneif (activated = 0)

perform #traitcurrent[attrIni,+,2,""]
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Mad Hamish
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Old August 19th, 2012, 05:25 AM
Thanks for that
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