Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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I'm looking at doing a racial mod in the editor
It's meant to give people +1 initiative pass and +2 to their initiative score, I'm working off the Racial Mods and it has a field to add initiative passes but I can't see any way of adding to the initiative score. Is there a way or is it something that isn't supported? |
#1 |
Senior Member
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Look at an implant to see what stat it's changing. That's what Mathias said for the guy making dragons.
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#2 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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I had a look and couldn't find anything all of the cyberware and bioware adds to Reaction and Initiative Passes, I can't find anything that adds to the initiative score directly.
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#3 |
Senior Member
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The spell Increase Reflexes does Initiative and Initiative Passes.
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#4 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Thanks, I hadn't thought to check spells.
Unfortunately it looks like Increase Reflexes doesn't have any mechanics behind it, unless I'm missing something, and Increase [Attribute] can't increase special attributes so it can't target Initiative |
#5 |
Senior Member
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Yeah so I see. The only thing I can see is try and guess the value - try attrInit maybe?
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#6 |
Member
Join Date: Apr 2012
Posts: 52
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Quote:
Add an Eval script to your Racial mod (look at Lightning Reflexes quality). Right Phase seems to be "Effects". Code:
~if we're not active, just get out now doneif (activated = 0) perform #traitcurrent[attrIni,+,2,""] |
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#7 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Thanks for that
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#8 |
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