Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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For weapons that can be used as melee or ranged (daggers, javelin, etc.) is there and equivalent of the DamageUp and DamageDown tags that only affects one of those modes?
I am trying to implement an ability that increases the damage of all thrown ranged weapons. I figured a simple foreach with wCategory.RangeThrow would do the trick, and it does mostly. The problem is when I have, lets say, a dagger shown as a melee weapon on my statblock, it ups the damage of the dagger when I only want that to happen when it is shown as ranged. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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In your foreach, add 1 to the wRanDamage field.
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#2 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Well that was much easier than I expected it to be!
Here I was looking at tag expressions like "wCategory.RangeThrow & (!wCategory.Melee | (wCategory.Melee & PrimaryUse.Ranged))" and trying to figure out how to look through equipment sets. |
#3 |
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