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Lone Wolf Staff
Join Date: May 2005
Posts: 13,143
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jlong05, your description of the steps is mixing together elements of PC character creation with NPC character creation - for example, the "Racial Traits" section you say to use is rules content that is only for PC characters, and is not used by NPCs (an NPC's ability scores are set by its array and CR - race does not impact them).
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I want a CR3 drow ‘priest’, technomancer NPC. How should I do this? Custom has no Drow option as a creature subtype graft. If you select drow enforcer you are forced to a class craft for soldier, or the arms dealer forces envoy. Neither allows from what I can see as a way to create my priestly technomancer to run my evil cult following and torment my players. These are the options that should be available following the rules from AA, but because you have all AA player races only selectable as a actual race for NPCs you prevent these options from being available. The only "hobby" GW is interested in is lining their pockets with your money. Last edited by jlong05; April 28th, 2018 at 07:16 PM. |
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As an addition, maybe I remember wrong, but I thought Pathfinder or maybe it was DND had commoner as a NPC monster that was available for each player race. This allowed you a base template to build from also but the assigned stat block as 10s adjusted for the stat block racial bonuses. I guess I just assumed that was the same in Starfinder as well for each playable race made available in the AA and APs.
The only "hobby" GW is interested in is lining their pockets with your money. |
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,034
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Quote:
Maybe an "Encounter Builder" for Starfinder with a bunch of pre-built NPCs to choose from would help you. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. Last edited by Dami; April 28th, 2018 at 04:33 PM. Reason: Clarity, additions |
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I said I couldn’t remember, not that I wanted it to the case. I was offering it as a possible option if it was valid. As you said it is not. What is valid however is my wanting to create custom NPCs following the AA rules for player race selections. Currently ONLY CRB player races work. The AA player races appear missing as the method to use them is different. HLO needs to be consistent for all player races to be used as NPCs, and it currently isn’t. CRB use custom race, but AA races are coded as normal race options, but as I showed for Drow locked to specific grafts, without options to customize.
Hopefully this is simply just an oversight and the AA races will be added as custom race selections, or vice versa the CRB player races will become standard race selections. I have a feeling the only correct method though is the custom route as the CRB races are missing valid stat blocks as a monster. The only "hobby" GW is interested in is lining their pockets with your money. |
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Member
Join Date: Jun 2012
Posts: 59
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I'll admit my motivation on this is actually a bit backwards. What I really want is for making a PC that takes the human race chassis as a baseline and modifies it from there. And I hadn't seen the 'custom race' option on the PC side until now. I'd still like to see the core races as presets, but might be able to at least get my own character done.
Last edited by thistledown; April 30th, 2018 at 10:44 AM. |
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Senior Member
Join Date: Oct 2011
Posts: 6,793
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You can then add whatever abilities you like past there. If by "priest" you mean the theme, you can either add each ability that adds individually, or the parent ability which bootstraps the set. |
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Again, nothing that LW can fix, as they need to follow the rules as written, I just will wait till we can add custom content ourselves and fix as it is needed. The only "hobby" GW is interested in is lining their pockets with your money. |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Pathfinder monster creation rules do not work and only "sort of" mimic the same rules as a PC. They really don't and if you ever tried to make a PF1 monster from scratch its comes really clear they don't work. Here is even Mark Seifter post saying the same thing about PF1 rules. It really is much better once you toss out the PF1 rules and start using Starfinder monster rules (plus I am sure this will be close to PF2 rules if you plan to play PF2). I think you will really enjoy the time savings. ![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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