Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Is there a tag built into the authoring kit that applies when an object is stored in a container?
Like say I had a sack and put a torch in it, would the torch get a tag saying it was stored in the sack? RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,238
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There's no automatic tag, but there is a script reference:
isgearheld http://hlkitwiki.wolflair.com/index....get_References So if you specifically needed a tag (for a tag expression, for example), you could write a script in the Gear component (or whatever's appropriate) to check that, and if it's true, assign a tag. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Thank you, that was just what I needed.
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#3 |
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