Member
Join Date: Feb 2006
Posts: 30
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The Getting Started article (kit_started.htm), under Creating an Initial Definition File > Game System Information, 3rd paragraph:
Instructions say to save the def file at this point. However, this gives you an error message that you haven't set the folder name yet. Need to revise order so that folder instructions come first. |
#1 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.htm, under heading "Races," 2nd paragraph:
"When you create a race, you'll need to provide it with an appropriate unique id and name." ADD: Abbreviation is also required. |
#2 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.htm, under "Groups and Tags," there should be an explanation of the mandatory "entity" tag group (which, according to the error message, is "required for designating entities as units or items").
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#3 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.html, under "Default Sort Order," 3rd paragraph:
"This would translate to entering the unique id "Category" for Group #1 and "_UnitName_" for Group #2." When I use "_UnitName_" for a group in the sort window, I get error "one or more tag groups are undefined" |
#4 |
Member
Join Date: Feb 2006
Posts: 30
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Looks like this is a bug in the docs - should be "_Name_" instead of "_UnitName_"?
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#5 |
Member
Join Date: Feb 2006
Posts: 30
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kit_started.htm needs to mention that a statset must be defined before the def file will compile.
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#6 |
Member
Join Date: Feb 2006
Posts: 30
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in kit_started.htm, the "Option Categories" section should mention that a compilable def file must include at least one option set, that it must be marked default, and must be designated for leader use.
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#7 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.htm, under "Rule Contexts and Rule Sets," it should mention:
1. There must be one rule set of type "user" for the def file to compile. 2. There must be a rule set marked as default, to compile. |
#8 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.htm, under "Making Sure It Works," paragraph 5, it says that you are now ready to load the files into Army Builder.
Actually, the files won't compile yet since we haven't created any data files, just the original def file. |
#9 |
Member
Join Date: Feb 2006
Posts: 30
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In kit_started.htm, under "Save and Test," 1st paragraph, it says:
"Note that you are automatically prompted to save the new file in the same folder where your definition file resides..." Actually, it defaults to the ArmyBuilderEX main folder. |
#10 |
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