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Patrick
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Join Date: Jun 2011
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Old March 5th, 2012, 10:25 AM
I have a race with spellcasting ability equal to its hit dice. This is easy enough to do, but if I add additional HD, the magic level does not increase. I added an evaluation script for the race as a post-level evaluation, but I cannot get it to work. I think I need to do something like:

~set caster level
hero.childfound[cCaster].field[cMagicLev].value = herofield[tHitDice].value

however, i get the error of a non-existing thing. any ideas?
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Mathias
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Old March 5th, 2012, 11:26 AM
Try leaving the caster level blank in the editor. According to the mouseover, it's set up to default to = HD if left blank, so if that's not working, report it as a bug.
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Patrick
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Old March 5th, 2012, 11:51 AM
Quote:
Originally Posted by Mathias View Post
Try leaving the caster level blank in the editor. According to the mouseover, it's set up to default to = HD if left blank, so if that's not working, report it as a bug.

When I leave it blank, it appears to only look at the HD associated with the base race, not any added HD (IE, on the class screen, for class select "additional HD"

regardless...what bout a race that has a caster level of 3/4th that of HD, or 2 less than HD. Seems there should be a way of updating the magiclevel value
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Mathias
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Old March 5th, 2012, 12:46 PM
Looks like Level/10500 is the phase & priority you want.

Code:
 
field[cMagicLev].value = herofield[tHitDice].value
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Patrick
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Old March 5th, 2012, 01:56 PM
Quote:
Originally Posted by Mathias View Post
Looks like Level/10500 is the phase & priority you want.

Code:
 
field[cMagicLev].value = herofield[tHitDice].value
thats a big step in the right direction...thanks!!
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