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apollo0681
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Join Date: Dec 2006
Posts: 92

Old December 18th, 2006, 03:53 PM
--------------------------------------------------------------------------------
sorry posted this in wrong place first time

hi i have updated my empire file for the new army book
im about 90% through it and think i have all the maths correct

Having never played with any of these files b4 and bearing in mind i have spent about3-4hours!!! doing this and it took 9weeks!!! for someone to update the orc and goblin book its not what u call perfect.
Basically dont take the rules i have put in as set in stone and im not sure how to remove certain options so a certain amount of common sense will have to be used for certain things. but i thinkthe maths for making a list is correct which is basically what i use army builder for rather than the rules for everything

i was gonna put the file on here for people to download and tell me bits that are wrong which i can then try and sort out but realised i have no idea how to put a file on here for people to download. if someone could tell me this then u can all have the file to use until the proper update is made

cheers
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Ingo
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Join Date: Feb 2006
Posts: 35

Old December 18th, 2006, 08:42 PM
In Main Menu to the left: My Account --> Add Download
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apollo0681
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Join Date: Dec 2006
Posts: 92

Old December 20th, 2006, 10:07 AM
cheers for that u can download it here

http://support.wolflair.com/modules....mpire_new_list

im now going away for a few days so let me knows what needs doing i wil do my best. some of it will be out of my reach but anything is better than waiting 8-9weeks
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Troymin
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Join Date: Oct 2006
Posts: 10

Old December 25th, 2006, 06:09 PM
Hey thanks for the download. But I'm kinda new to this, how do you use it? I saved the file so I just need to know how to put it to action and Ill get right to critiquing it.
thanks again
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TahrWahnGis
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Join Date: Apr 2006
Posts: 2

Old December 26th, 2006, 02:03 PM
@apollo0681: thanks for the work. I found a little Error. The cost for the Steam Tank are not 250 but 300.
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Ingo
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Join Date: Feb 2006
Posts: 35

Old December 29th, 2006, 10:49 AM
Thanks for the file

Troymin: Put the file into your ArmyBuilder\data\wh6 folder
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lordgoober
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Join Date: Jul 2006
Posts: 14

Old December 29th, 2006, 01:24 PM
There are some other bugs in the file as well. The ones I saw.

1: Outriders don't have the correct weapon options.
2: Detachments can now take their armor options (Spearmen and Halberdiers with shields in detachments is now legal)
3: the priorly mentioned steam tank being 300 points.
4: Crossbowmen need to be reclassified as State Troops.
5: White Wolf Knights cost the same as regular knights now and their hammers need to be reclassified as Great Weapons.
6: Greatswords are a 5 minimum unit, not 10. They are also no longer 0-1
7: Flagellants are also no longer 0-1 and need the option to have one unit made core when a warrior priest is in the army.
8: Inner Circle Knights are now no longer 0-1 but are Special
9: Huntsmen are now 10 minimum and have regular bows.

There are probably more bugs but I'm now heading to pick up someone from the airport.
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apollo0681
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Join Date: Dec 2006
Posts: 92

Old December 29th, 2006, 05:11 PM
Quote:
Originally Posted by lordgoober
There are some other bugs in the file as well. The ones I saw.

1: Outriders don't have the correct weapon options.
2: Detachments can now take their armor options (Spearmen and Halberdiers with shields in detachments is now legal)
3: the priorly mentioned steam tank being 300 points.
4: Crossbowmen need to be reclassified as State Troops.
5: White Wolf Knights cost the same as regular knights now and their hammers need to be reclassified as Great Weapons.
6: Greatswords are a 5 minimum unit, not 10. They are also no longer 0-1
7: Flagellants are also no longer 0-1 and need the option to have one unit made core when a warrior priest is in the army.
8: Inner Circle Knights are now no longer 0-1 but are Special
9: Huntsmen are now 10 minimum and have regular bows.

There are probably more bugs but I'm now heading to pick up someone from the airport.

1. manged to get the old weopons off but cant seem to get it accept there standrad wepons as repeater handguns
2. u must be having a laugh sorry no idea on this one
3. it does say in the list 250 but when add it to the list it comes up as 300
4. fixed
5. not sure what im gonna do with this one will have a play
6. fixed I think
7. half fixed sorted the 0-1 but no idea how to make 1 a core choice when theres a warrior priest in the army. so have added a new unit called “Cflagellants” in core choices which can be used as the 1 core choice. Not perfect I know but will have to do for now.
8. like the white wolf knights still toying with this one
9. fixed minimum10 but for some reason cant seem to swap them to having bows seems like it should be simply enough but it aint


Have added some more special characters and done a load of other stuff to the file.
Have put a new file up to download so make sure u download this before posting any more errors cheers
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herific
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Join Date: Jun 2005
Posts: 5

Old December 30th, 2006, 06:47 PM
A found a number of bugs for you on the Empire dat.
1. War Alter does not cause terror for normal Arch Lector.
2. Sword of battle is 15 points.
3. Sword of might is 15 points.
4. Biting Blades is 5 points.
5. Sword of striking is 15 points.

Thanks for your work.
Eric
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apollo0681
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Join Date: Dec 2006
Posts: 92

Old December 31st, 2006, 01:58 AM
Quote:
Originally Posted by herific
A found a number of bugs for you on the Empire dat.
1. War Alter does not cause terror for normal Arch Lector.
2. Sword of battle is 15 points.
3. Sword of might is 15 points.
4. Biting Blades is 5 points.
5. Sword of striking is 15 points.

Thanks for your work.
Eric
1. fixed
2-5 these are common magic items and arnt listed in the empire file so as far as i can figure these have to be changed in another file somewhere.

are these the new points for these items for every army or just a cheap empire price?
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