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Captain_Bligh
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Old October 4th, 2011, 03:23 AM
Hello,

Were the Rhinox Riders left out? I could not find them as a Rare choice; even after I allowed Warhammer Forge.

Respectfully,

Mike
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Mr_Rose
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Old October 4th, 2011, 04:12 AM
I think the essential problem is that there has been no actual Warhammer Forge release for rhinox riders; the old Forge World release was meant to be compatible with the 7th edition army book and the 7th edition rules. I'm not aware that it has been updated at all.
For now though, you can probably get away with using the Mournfang rules for them.

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naloth
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Old October 4th, 2011, 09:30 AM
I noticed under the Bruiser when I select Magic Armor I still see the Greatskull and Bullgut (previous army book items). I also don't see the Enchanted Shield.
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UltraPrime
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Old October 4th, 2011, 10:13 AM
Quote:
Originally Posted by naloth View Post
I noticed under the Bruiser when I select Magic Armor I still see the Greatskull and Bullgut (previous army book items). I also don't see the Enchanted Shield.
Fixed the Greatskull/Bullgut issue, but I do see the Enchanted Shield. Anyone else not seeing it?

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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keerplunk
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Old October 4th, 2011, 01:03 PM
I am seeing the enchanted shield also. I Really need to figure out how the creator works.
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10_minute_pie
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Old October 4th, 2011, 03:19 PM
Just downloaded the file a few minutes ago. Noticed a few things:

-Bruiser GW option still needs to be updated from 8 points to 11
-Tyrant GW option also incorrect (should be 12 points, not 14)
-For both these character, selecting a close combat item should disallow selection of pistols (Book states "May chose one of the following..."

-Firebelly in codex has no option to take and mundane armour choices, so should not be able to select magic armour

Thanks for all the hard work everyone!
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UltraPrime
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Old October 4th, 2011, 10:39 PM
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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naloth
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Old October 5th, 2011, 08:57 AM
Quote:
Originally Posted by UltraPrime View Post
Fixed the Greatskull/Bullgut issue, but I do see the Enchanted Shield. Anyone else not seeing it?
I figured out why I wasn't seeing it. If you select a great weapon first the Enchanted Shield isn't allowed as a Magic Armour choice. When I don't have a great weapon, it appears normally.
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sevorak
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Old October 5th, 2011, 01:11 PM
Just downloaded today's files and I don't have the option for magic armor on butchers or slaughtermasters anymore. Is this intended?
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UltraPrime
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Old October 5th, 2011, 01:49 PM
Yes, I can find nothing that says they can take armour.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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