Member
Join Date: Aug 2008
Posts: 74
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Hello,
I have replaced the Traits/Flaws mechanic in pathfinder to use a custom system where the user must take flaws to be able to gain points to spend on Traits. However, whenever they chose a flaw they gain a bonus feat. This is not how I want this to work How do i override this behavior? I was thinking that i could add a eval script step to reduce the number of feats available but i have no idea what thing that is. |
#1 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I'm not sure how you would script it, but there is an adjustment in the community pack for "Feats Allowed", which allows extra feats or a reduction in feats.
That might help. |
#2 |
Member
Join Date: Aug 2008
Posts: 74
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nice. It has this as an eval script:
Code:
~ Add to feats allowed #resmax[resFeat] += field[pAdjust].value Code:
~ If we're not enabled, get out now doneif (tagis[Helper.SpcDisable] <> 0) ~ reduce feats allowed (becuase of default flaw mechanic) #resmax[resFeat] -= 1 Does anybody know if the Macro #resmax is native to the Pathfinder 1.0 files, or is this part of the community pack? Last edited by athelu; July 26th, 2021 at 07:03 PM. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Macros cannot be added by users - they have to be defined as part of the game system itself.
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#4 |
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