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athelu
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Join Date: Aug 2008
Posts: 74

Old July 24th, 2021, 01:02 PM
Hello,
I have replaced the Traits/Flaws mechanic in pathfinder to use a custom system where the user must take flaws to be able to gain points to spend on Traits. However, whenever they chose a flaw they gain a bonus feat. This is not how I want this to work

How do i override this behavior? I was thinking that i could add a eval script step to reduce the number of feats available but i have no idea what thing that is.
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Ualaa
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Location: Vancouver, Canada.
Posts: 813

Old July 26th, 2021, 02:37 PM
I'm not sure how you would script it, but there is an adjustment in the community pack for "Feats Allowed", which allows extra feats or a reduction in feats.

That might help.
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athelu
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Join Date: Aug 2008
Posts: 74

Old July 26th, 2021, 06:55 PM
nice. It has this as an eval script:
Code:
      ~ Add to feats allowed
      #resmax[resFeat] += field[pAdjust].value
So i added a new eval script to my Flaws that runs at FIRST 1000 (like the feats allowed one)
Code:
      ~ If we're not enabled, get out now
      doneif (tagis[Helper.SpcDisable] <> 0)

     ~ reduce feats allowed (becuase of default flaw mechanic)
      #resmax[resFeat] -= 1
And this appears to do the trick.

Does anybody know if the Macro #resmax is native to the Pathfinder 1.0 files, or is this part of the community pack?

Last edited by athelu; July 26th, 2021 at 07:03 PM.
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Mathias
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Posts: 13,207

Old July 27th, 2021, 06:56 AM
Macros cannot be added by users - they have to be defined as part of the game system itself.
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