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Senior Member
Join Date: Jul 2010
Posts: 178
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Hi, All.
I'm trying to help out a friend who wants to use the subject creature for a different game. First: Is there a helper that will force Hero Lab to ignore any strength bonuses on a melee attack's damage? If not, what script or tag could I use? I'm trying to set up a monster with an incorporeal touch ability that deals 1d6 Cold damage plus 1d6 Charisma damage. I can get the incorporeal touch to show up, but the incorporeal creature curiously has a +3 strength bonus. And when I select 1d6 for the damage and use the wDamExtra tag to apply the " cold plus 1d6 Charisma damage" description, it applies that bonus to the 1d6. If I select "None" for the "incorporeal touch" damage, then the wDamExtra info doesn't even show up. Second: The creature becomes corporeal after dealing Charisma damage to a creature. It gains a Strength score equal to its Charisma score, its deflection bonus to AC becomes a natural armor bonus, and its incorporeal touch attack is replaced with two slam attacks. It loses its fly speed and replaces it with a land speed. I had planned on doing this with an In-Play check box similar to the hybrid form modifications applied for a lycanthrope. I'd appreciate any suggestions you might have for the scripting to change the relevant aspects of the creature when the box is checked. Thanks for your help. |
#1 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
So in this case wOverDMG.CHA would use charisma, instead of Strength. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#2 |
Senior Member
Join Date: Jul 2010
Posts: 178
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Cool. So, is there an option to use the wOverDMG tag and not apply any ability score at all?
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 178
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Quote:
I was going to use the following code: Code:
hero.child[Damage].field[tDamStr].value = 0 Last edited by Paris.Crenshaw; March 9th, 2015 at 04:37 PM. Reason: Found a better solution. |
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#4 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Glad you got it sorted Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Run this script at First/510: Code:
~ If ability not active get out now! doneif (field[abilActive].value = 0) ~ Remove the incorporeal subtype perform hero.assign[NoTypeAbil.stIncorpor] Pre-Attributes/100: Code:
~ If ability not active get out now! doneif (field[abilActive].value = 0) ~ Set the starting Str modifier to the same as the Cha score hero.child[aSTR].field[aStartMod].value = hero.child[aCHA].field[aStartMod].value I assume you set the Incorporeal Touch Attack as an "Other Melee Weapon" on the race. So add a bootstrap condition to it: First/600 Code:
!NoTypeAbil.stIncorpor Then add Two Slam Attacks with the following bootstrap condition: First/600 Code:
NoTypeAbil.stIncorpor Quote:
Code:
~ If ability not active get out now! doneif (field[abilActive].value = 0) hero.child[Attack].field[BonProfane].value += field[abValue].value hero.child[Damage].field[BonProfane].value += field[abValue].value I had to write a little of this so if I can I will finish out this module to be added to the GM Pack. Or happy to take other stuff you have done. Attached is an example source of this monster. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#6 |
Junior Member
Join Date: Nov 2011
Posts: 10
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Quote:
The other comments in this thread appear very different than the built in editor in Hero Lab I am using. I'd basically like to make one that uses the characters Charisma for To Hit and Damage. Then I'll just New (Copy) that one and change it Wisdom. All these comments seem to be using coding instead of the Hero Lab editor so I am very lost. Sorry for my ignorance... |
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#7 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086
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Quote:
There is already a 'Spell Adjustment' for Shillelagh can be selected under the Adjustment tab on a hero. That might be helpful to you. Unfortunately, I can't help you with using CHA/WIS for attack and damage other than to suggest looking at any feat in the editor that changes the stat used with a weapon. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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On the adjust tab HL has adjustments called "Weapon Damage Attribute Override" and "Weapon Melee Attack Attribute Override" that can allow anyone to change a weapon to use Cha/Wis.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#9 |
Junior Member
Join Date: Nov 2011
Posts: 10
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#10 |
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