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Senior Member
Join Date: Jul 2010
Posts: 3,149
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Quote:
Code:
doneif (field[usrChosen1].ischosen = 0) perform field[usrChosen1].chosen.pulltags[WepFocus.?] perform hero.pushtags[WepFocus.?] var weapons as string weapons = tagids[WepFocus.?, "|"] foreach pick in hero where weapons perform eachpick.assign[Broadcast.WepFocus] nexteach Last edited by Sendric; August 17th, 2022 at 03:53 AM. |
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Senior Member
Join Date: Feb 2013
Posts: 357
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Quote:
the problem is this line Code:
perform field[usrChosen1].chosen.pulltags[thingid.w?] id = tagids[thingid.w?, "|"] focus = replace(id,"thingid","WepFocus",0) perform hero.assignstr[focus] I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff. |
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Senior Member
Join Date: Jul 2010
Posts: 3,149
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Quote:
Edit: Changing the timing messed up the candidate expression. I don't know why the script needs to adjust that so I made some changes to remove that part of the script. I also added some text to the description so users can at least see what weapons they'll be getting weapon focus for. See attached. Last edited by Sendric; August 23rd, 2022 at 05:03 AM. |
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Senior Member
Join Date: Feb 2013
Posts: 357
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Quote:
I have the candidate expression the way it is due to feats from Path of War that will allow you to swap out disciplines for different ones. In that instance, the Swordsage would need to find the thing for that discipline instead of the one forgotten. I'll do some working and see what I can do. I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff. |
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Member
Join Date: May 2015
Posts: 34
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The synergy description for the Search Skill has changed. It no longer reads that you get a synergy to Survival checks to find or follow tracks.
Now it reads that you get a +2 bonus to find secret or hidden doors. I have no idea where that appeared from. Though you did get that bonus from Knowledge: Architecture & Engineering which remains unchanged. |
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,120
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Quote:
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Senior Member
Join Date: Jul 2010
Posts: 3,149
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Member
Join Date: Apr 2017
Posts: 73
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The Spell Shapechange has the old info that has been errata'd
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Junior Member
Join Date: Aug 2020
Posts: 10
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Fix: if you build a cleric using Divine Magician variant and select Vampiric touch and Command Undead to meet all the pre requisite of Pale Master it doesn't recognize the requirement
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,120
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Quote:
Personally I'm inclined to believe that a Cleric with 'Divine Magician' is NOT casting those "as arcane spells". He's still a Divine caster that has added Arcane spells to their cleric spell list. If you want to allow it, you'll probably just have to ignore HL's warning. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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