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Lexin
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Old June 14th, 2018, 12:01 PM
I could be doing something wrong, and I'm prepared to be told that I am, but quite often when I need to insert a date my calendar will have reset itself to year 20,000.

It takes a little while to click through to the dates I need (today 1923 but sometimes I have to go back to 1400).

Is there any way of programming RW so that it automatically goes to the year specified in some kind of setting? That would be really useful.

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Lexin

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Greebo
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Old June 14th, 2018, 09:35 PM
A fully fledged calendar function including custom calendars will soon(TM) be implemented. I.e. we have been waiting for improvements of this feature since the beginning of time. Many things are already prepared in the code, but - as far as I know - the GUI has to be completely overhauled. As we have been told, a programmer will have to work at least a complete month on it. Since RW understandably needs the revenue, the calendar features will have to wait until after the opening of the content market.



So, all we can do is wait more or less patiently, remined the good folks at Lone Wolf of our needs regularly, and hope.


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kbs666
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Old June 15th, 2018, 04:20 PM
The calendar as it exists now is a mess. I try to avoid using it as much as possible.

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Greebo
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Old June 16th, 2018, 01:11 AM
Quote:
Originally Posted by kbs666 View Post
The calendar as it exists now is a mess. I try to avoid using it as much as possible.
Sadly, me too.


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daplunk
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Old June 16th, 2018, 01:31 AM
You can make your own quite easily. Not ideal but its a work around.


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Greebo
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Old July 29th, 2018, 07:59 AM
I did find a calendar tool I can use as workaround.

https://fantasy-calendar.com/

https://www.youtube.com/watch?v=MFvY...ature=youtu.be

It does almost all I want. But the tool
  • exists outside of RW, so that I still cannot use the date snippets etc.
  • needs a work-around to simulate different worlds with a common calendar (i.e. I set up the planet we play on and its moon as additional moons, so that I can at least track the beginn of seasons and the moon phases).




Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.



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Greebo
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Old November 18th, 2018, 01:39 AM
Quote:
Originally Posted by Greebo View Post

Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.


Regarding sunrises and sunsets throughout the year, there is one other option I hope RW includes one day:

An easy integration of axial tilt, i.e. I enter the axial tilt of a given game world into a field of the Calendar GUI and the tool uses it to calculate the day legnths.


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Farling
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Old November 18th, 2018, 02:43 AM
Quote:
Originally Posted by Greebo View Post
An easy integration of axial tilt
Lol at "easy"

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Greebo
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Old November 18th, 2018, 03:12 AM
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Originally Posted by Farling View Post
Lol at "easy"
Yeah, I focussed on the user end, not on the actual dev work it will or might take to integrate this feature one day.



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ruhar
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Old November 18th, 2018, 11:32 PM
Quote:
Originally Posted by daplunk View Post
You can make your own quite easily. Not ideal but its a work around.
This is nice. Is it available to download and incorporate into our realms?

Quote:
Originally Posted by Greebo View Post
I did find a calendar tool I can use as workaround.

https://fantasy-calendar.com/
This is exactly what I need. Thanks for sharing.
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