Member
Join Date: Aug 2010
Posts: 90
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Before I submit this as a Bug. I've noticed that Combat Casting does not appear to add to Hero Labs Concentration Checks. i've made several characters and their Wis/Int Modifier (depending on what class) adds to it, as does level, and the feat uncanny concentration. But Combat Casting itself is not adding the +4 Bonus?
I know that Hero Labs doesn't include situational Bonuses so not sure if its considered under that scope? |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Concentration has more uses than just casting Defensivly so it is a situational bonus. You could go to the Adjust tab and put in a adjustment to increase Cocentration if you find it easir to remove the +4 in the other situations instead.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Member
Join Date: Aug 2010
Posts: 90
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Yah I've already done the Adjustment. I just found it weird that Uncanny Concentration adds to the Total, but Combat Casting didn't.
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 178
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It's a pretty fine distinction, isn't it?
Uncanny Concentration adds a +2 bonus to all concentration checks. Combat Casting only adds the +4 when casting spells or using spell-like abilities defensively or while grappled. Uncanny Concentration always applies, so it gets added in. Combat Casting only applies in a specific situation, so it doesn't. I hope that helps! |
#4 |
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