Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
AEIOU
Senior Member
 
Join Date: Jan 2012
Posts: 1,147

Old February 13th, 2015, 11:30 AM
Bob Conley over at http://batintheattic.blogspot.com/ had a looooong blog post today which had a little gem towards the bottom regarding what he thinks about for each NPC that he creates that I wanted to share with folks.

Quote:
For each NPC I ask myself,

a) what they do for those they are loyal too
b) who else they are loyal too
c) what they want for themselves.

I try not to get much more complex than that as I don't want to have to use a charting program to keep track of everything. Which is what would happen if you tried to make things as complex as they are in real life. For some NPCs, details get piled on due to PCs exploring logical connection or a character is used over multiple campaigns. But in general I start with the above three for any particular NPC.
The simplicity of his approach coupled with the 7-sentence NPC published in Dragon Magazine eons ago provide quite a bit of usefulness without creating a huge burden. A few standardized snippets that can prompt GM thinking. It's a basic framework for motivation and limits.

Coupling these or similar methods for NPC creation with RW (which WOULD create interlinkages)...niiiiiice.
AEIOU is offline   #1 Reply With Quote
Sobran
Junior Member
 
Join Date: Feb 2015
Location: Oregon, USA
Posts: 2

Old February 14th, 2015, 12:12 AM
I agree. I've been trying to do something similar. My biggest problem is pruning out the unneeded or redundant entries for each new NPC. It would be nice if we could set up a template for various categories. So for NPCs, I only want these categories to show up and for locations I only need these categories.
Sobran is offline   #2 Reply With Quote
JustinThomason
Senior Member
 
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281

Old February 15th, 2015, 04:49 PM
Good find AEIOU. This will definitely percolate through my brain on how to handle NPCs in the future. This really could be a powerfully simple way to template NPCs in Realm Works.
JustinThomason is offline   #3 Reply With Quote
Cornelius
Senior Member
 
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206

Old February 19th, 2015, 02:02 AM
I only ask myself what motivates the NPC. Knowing their motivations helps in determining their reaction to PC actions. Usually this motivation also gives an idea how they act towards others.
Cornelius is offline   #4 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old February 19th, 2015, 08:38 AM
Quote:
Originally Posted by AEIOU View Post
The simplicity of his approach coupled with the 7-sentence NPC published in Dragon Magazine eons ago .............
Just to help those curious...
the issue was Dragon Magazine #184 and repeated in the compendium. And I agree its a tool I have used for years.

DLG
Dark Lord Galen is offline   #5 Reply With Quote
eponette
Member
 
Join Date: Sep 2013
Location: Limal, Belgium
Posts: 98

Old February 20th, 2015, 01:08 AM
Just by curiosity : could you please put the 7 magic sentences here?
eponette is offline   #6 Reply With Quote
Parody
Senior Member
 
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516

Old February 20th, 2015, 04:23 AM
Perhaps the magic of internet search could help here? (For me, the first three items of that search included it.)

ObTopic: It's been a long time since I had to flesh out NPCs as long-term characters vs. short-term obstacles. (Convention length events don't need a lot of fleshing out, and my recent campaigns came from published sources.) The two important things for me were "What's (his/her/its) goals?" and "What methods will (he/she/it) use to accomplish them?"


Last edited by Parody; February 20th, 2015 at 04:54 AM.
Parody is online now   #7 Reply With Quote
AEIOU
Senior Member
 
Join Date: Jan 2012
Posts: 1,147

Old February 20th, 2015, 07:57 AM
The intro to the article starts with a 7-sentence NPC example: "Rand the Elder is a blacksmith who has spent all his life in Arabel. He is a tall man with a heavy black beard. Rand is known for his great strength (16), skill as a blacksmith, and rather dim wit (Int 7). He values his family above all, is honest to a fault, and has a great fondness for music. Uncomfortable and a man of few words with strangers, he is talkative and likes to sing with his close friends. With his shop on the main thoroughfare, he hears many of the tales from outside the city, but often gets the facts mixed up due to his slow wit. He talks in a deep, slow drawl and pulls at his beard when talking to others."

As I've noted in the past, the LWD team has already captured much of this in RW already. What the article sparked in me was "ahhhh, THAT's a way to use the snippets more effectively; THAT's a nice way to lay things out." The explanations and examples in the article helped me wrap my head around entering NPCs.

I'd love for the RW manual to flesh out several examples of entries in different genres to help users visualize the potential easier.

1) Occupation and History
2) Physical description
3) Attributes and Skills
4) Values and Motivations
5) Interactions with others
6) Useful knowledge
7) Distinguishing feature
AEIOU is offline   #8 Reply With Quote
Barwickian
Member
 
Join Date: Mar 2013
Posts: 31

Old February 22nd, 2015, 07:30 AM
Quote:
Originally Posted by AEIOU View Post
I'd love for the RW manual to flesh out several examples of entries in different genres to help users visualize the potential easier.

1) Occupation and History
2) Physical description
3) Attributes and Skills
4) Values and Motivations
5) Interactions with others
6) Useful knowledge
7) Distinguishing feature
I think you've just done that, at least as far as I'm concerned.

Great thread. Going to hunt up that Dragon article and steal ideas from you fine people.
Barwickian is offline   #9 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old February 22nd, 2015, 08:10 AM
As nimble the halfling rogue would say "steal??? That's such a harsh word. We prefer acquire or re-appropriate." 😃
Dark Lord Galen is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:35 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.