Senior Member
Join Date: Jan 2012
Posts: 1,147
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It would be lovely to be able to get image dimensions so we can replace images with the same size again. Right now I put (10000x30000) in the image description to tell me the pixels but that's rather heavy-handed and ugly.
I would really like to know the size of grids as well to make it more VTT friendly. So for battlemaps, I tend to put (4000x2000x100) to denote 100 pixel squares. Finally, it would be helpful to know the size. It's taking forever to load and it doesn't LOOK very big. Ahhhh!!! Look at the size. It's huge! |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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It's got huge... tracts of land!
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#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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That would be nice. I would prefer it to be something available and hover-over bubble, rather than have image metadata automatically added to annotation snippet.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Agreed. Or even make it an option when viewing the image itself.
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#4 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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A wrench option?
Something like "Picture info" and then you get a window with (among others) size, bitplanes, name, location of the original ("clipboard" if it came from there, otherwise path and file name if loaded) - any other info. Something like that. Make the text in the window copy'able so you can easily extract the info. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#5 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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That would work as well. If you find yourself needing this information a lot, however, that would be less convenient than a mouse-hover popup or having the information in the annotation field for the image snippet. Since I don't need this information often, hiding away as a wrench option would be fine by me. I would expect most users would not need to pull this information very often.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#6 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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I imagine an hover-over would quickly become cluttered if you have a lot of info plus I imagine it would be easier to add new info to a window.
Besides, you can mark and copy text from a window, not from a hover over. But why not both? Hover-over with basic information (size?) and a wrench option (or similar) for those wanting to dig deep. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#7 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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#8 |
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