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Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Tried:
<Pre-attributes/10000> Code:
#makeclassskill[skPerfAll] Code:
perform assign[ClassSkill.Perform] Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Is this in the context of a class? A feat?
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#2 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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It's a custom ability that makes all Perform skills class skills for the hero.
Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#3 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I'll assume it's in the community package, but potentially it's the base hero lab functionality.
If you go to Other Adjustments, on the Adjust tab, and type in Class Skill you can do that. I'd take a look at the code they've used and base yours off of that. There is also Remove Class Skill as an option, if that helps you. |
#4 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Well, I'm fairly certain that using the 'Additional Class Skills' button to add Perform (all) as a class skill doesn't work. None of the Perform skills are changed to class skills on the hero. Should I report this in the bug thread?
Adding each individual Perform skill does work, however, so it's not a big deal. Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#5 |
Member
Join Date: Oct 2013
Posts: 37
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I tried to do this with all knowledge skills, but couldn't do it in one swoop; I wound up just cutting/pasting '#makeclassskill[skKnowX]' in an eval script and switched out the X for each skill. :/
Dragonlance Fiction: Childe Lydia to the Dark Tower Came "Look, I could kill you, but then I'd have to fill out paperwork. I hate paperwork. Even more than I hate you." -- Phineas Phentari |
#6 |
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