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Junior Member
Join Date: Mar 2015
Posts: 19
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So this will probably be a matter of debate, because it can be argued either way.
The SR5 Core rule book (page 456) states that Quote:
Right now, Hero Lab doesn't allow you to add enhanced strength or agility to either of these parts, but as far as I can tell there's nothing to back that up except the implication that they cannot be customized as normal limbs, which would support the idea that they can't have customized agility/strength. I unfortunately can't find any official clarification either way, but I'd like to hear what other people have to say. |
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#1 |
Senior Member
Join Date: Apr 2015
Posts: 343
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They have historically had no options for str or agi ratings as they do not effect any dice pools (there's even a section about this, kind of, in the rules iirc where they note one handed weapons only use the agility and str from one cyberarm but do not mention the ratings for the torso as being relevant or important).
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#2 |
Senior Member
Join Date: Jun 2015
Posts: 102
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I would like the option of being able to put firearms into my cyber torso.
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#3 |
Member
Join Date: Jul 2014
Posts: 43
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The just recently released german SR 5 Cyberware sourcebook confirmed this. Skulls and Torsos do not have ability ratings. In addition, having full replacement extremities affects your limits.
Since the german authors are in direct contact with Catalyst and have to hand in every clarification or rules change with Hardy for confirmation, this is proably as official as we're going to get it. :-) Last edited by Ech0; February 12th, 2016 at 01:51 AM. |
#4 |
Junior Member
Join Date: Nov 2014
Posts: 16
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Quote:
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#5 |
Member
Join Date: Jul 2014
Posts: 43
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This would require errata - and since Catalyst will never release an errata for any of the SR 5 sourcebooks, it's probably moot to discuss it further.
But I'd be happy if optional rules for "zeh tschörmäns" would be possible. Meaning High-velocity rules, Skillsofts, Mentor Spirits etc. I'd be happy to compile them, too. |
#6 |
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