Senior Member
Join Date: May 2011
Posts: 133
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Would you guys consider adding a Summary Window called "Defenses" that would have:
Fortitude ...vs. Poison: Reflex ...vs. Traps: Will ...vs. Ench: Armor Class ...Flat Footed (Tch): ...Flat Footed: ...Touch: broken out like that please. |
#161 |
Member
Join Date: Nov 2010
Posts: 70
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Real quick question--my current game uses a "roll or 3/4 HD size" option for hit points. If I wanted to make that forced in some manner, is that possible? I don't see a way to add this option in the editor, but I might have missed it.
Similarly, but not quite as quick. Looking to a future game, I'd like to bring in the Star Wars Saga HP style into a pathfinder game, with the condition track etc. Is there a way to do this other than with adjustments? Some tracker next to the HP to keep track of condition would be my preferred method, but I don't know if there's a way in the editor to do such things. |
#162 |
Member
Join Date: Nov 2010
Posts: 70
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I guess the fact that this was moved to the 'Requested Capabilities' thread means that I wasn't missing anything after all.
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#163 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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Quote:
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#164 |
Member
Join Date: Nov 2010
Posts: 70
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Quote:
The issue isn't really in implementing the condition tracker--could do that with adjustments fairly easily, which is why I didn't put it in this thread to begin with. What I was wondering was if there was a way via the editor to have it placed on the 'in-play' tab similar to Action Points or Wounds/Vigor, or if that was all done programatically. |
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#165 |
Junior Member
Join Date: Sep 2012
Posts: 5
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I would like the ability to filter lists.
For example in the Feats lists I would like the ability to look at only Metamagic feats or to exclude them from the list. Ditto with teamwork feats. For spell lists it would be nice to filter by magic schools and levels. ie I only want to look at level 3 necromancy spells. |
#166 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Are there any plans to allow the creation of custom Amulets/rings/etc like weapons?
ie A wizards Bonded Item, be nice to be able to just add a few properties to it without needed an editor. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#167 |
Senior Member
Join Date: Sep 2011
Location: Wisconsin
Posts: 321
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And is there any plans on intelligent magic items other than weapons and armor?
Some days I don't know why I bother to chew through the restraints. |
#168 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Creating custom rings/amulets/whatever is unlikely, because there are not defined powers for magic items outside of arms. We'd have to make a new thing for each of the powers for each of the same type of item, which is a boatload of work.
Also, there is the issue of an item with several powers, if you only wanted one of them, there is not a way to determine how much of the cost is from each ability. We'd have to make a call on that, which is something we're not comfortable with. |
#169 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Custom intelligent items outside of arms/armor is something we've discussed, but it is pretty low on the pecking order if I recall correctly.
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#170 |
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