Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Unfortunately, there are a few things that we weren't able to finish in time for the initial release;
Last edited by Mathias; September 29th, 2011 at 01:46 PM. |
#1 |
Member
Join Date: Aug 2011
Posts: 82
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During play, when Intuition is increased via the advancement tab, an error is generated by the validation routine that alerts you to having unspent knowledge & language BP. All free K&L BP were spent during creation phase, so the validation script is not seeing the skills locked out of the creation mode, even though the UI shows that the K&L window is locked to the advancement tab.
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#2 |
Member
Join Date: Aug 2011
Posts: 82
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I'm entering the history and advancements of a very old character, an elf that dates back to SR 1. I hit a point in entering her advancements and metamagics that the list of metamagics is now below the bottom of the window, and there is no scroll function on that window. I have more metamagics powers to enter and advancements as well. If I enter one more advancement, the title bar for metamagics will be below the bottom of the window as well.
On a related note, the entry for the metamagic advancement does not let me choose whether this is a group or self initiation, which would change the karma cost of the initiation. Other than making an entry in the notes it does not let me choose the type of initiation; this may be a good thing as it allows for a more individualized initiation. Last edited by CeaDawg; September 24th, 2011 at 04:50 PM. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
For the meantime, I'll add a Karma Cost adjustment to the Permanent Adjustments table that can alter the cost of the things you've added on the advances table. |
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#4 |
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Join Date: Aug 2011
Posts: 82
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This is to affect the K&L BP error, or the initiation issues, or both? I'm guessing from the response to the HL:SR & Initiation thread that it affects all of the above.
Last edited by CeaDawg; September 26th, 2011 at 09:58 AM. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I quoted the portion of your posts I've responded to. The rest won't be as quick to deal with, and I like to deal with bug reports as a batch, and since I'm currently concentrating on Sprites, I'm not ready to deal with that batch yet.
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#6 |
Member
Join Date: Aug 2011
Posts: 82
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NP. The wording of your response looked like it might be a workable temporary solution to the problem I reported about the knowledge & Language build point error as well. That's what I get for not knowing how to punch code.
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#7 |
Senior Member
Join Date: Sep 2007
Posts: 136
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Made a custom Bulldog Stepvan, and couldn't add a sensor package to it (purchased a better pilot program and everything). So purchased a Sensor Package & Vehicle heavily modified it, but couldn't add it to the Step Van even though it was a container.
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#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I apologize, but there ended up being a bit of a rush on the 1.8 update, and I didn't get a chance to address the bug reports before it was time to publish the update. I'll get them for the 1.10 update.
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#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Please note that vehicles are listed among the unfinished items in the first post of this thread. Until vehicles are finished, any errors reported about them will not help me, since these reports are about the placeholders, not about the final versions.
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#10 |
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