Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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It is even extremely useful at the gaming session, if they sync after every game session, then they have a complete historical reference of all info given in game, handouts, etc. For me, that alone is worth the price of admission, everything else is just gravy.
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#21 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
Just as RW has many ways to do things, people have many ways use RW. DLG, please don't paint us all with the same brush. Thanks |
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#22 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Thus making the RWPE less of a benefit to that particular group in that particular situation. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#23 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
Sorry DLG! I did, at least, put a smiley on it..... |
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#24 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
Exmortis is correct.. was framing rebuttal based on the OP... The thread question is " Is the players editions worth it without cloud service?" While I don't disagree with the multi-use you imply (there are many ways to do anything, RW included) without the ability to sync as the OP asks, the players edition is currently less than useful IF (as I noted above) IF your players have no intent on needing info away from your gaming group. So to re-phrase... IF you opt for No Cloud service and IF your players don't look at game info away from table and IF they have no need for correlating their notes on the game session with the DMs..... Then the reasons for making a RWPE purchase are .... shall we say.... "Limited"? |
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#25 |
Senior Member
Join Date: Mar 2014
Posts: 411
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Sorry to beat this horse, but DLG, shouldn't your re-phrase stop at the first line?
If you opt for no cloud-service, the other two "ifs" don't matter. No cloud service = RWPE is of no use to you. Period. |
#26 |
Senior Member
Join Date: Jul 2012
Posts: 416
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#27 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Three pages to say "no".
http://www.wolflair.com/realmworks/f...-of-the-cloud/ Sharing Content with Players – A critical benefit of the cloud is the ability to share your world with your players outside of the game. Imagine being able to give all your players access to just the information they’ve uncovered through the course of play, including map fragments, hints, clues, details, etc. They can independently lookup information, review what they’ve learned, and even make their own notes with ease. Best of all, there’s no extra work involved on your part. [Available Now!] Handouts are History – Once your players have access to everything online, you don’t need to create handouts, which gives you more time to focus on other aspects of your game. [Available Now!] |
#28 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
I guess I have acclimated to my hairlings always asking "I know you said no, but, WHY"?? @ AEIOU, yea, 3 pages, that is a SMH moment... DIE horse DIE... hehe |
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#29 |
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