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Jorrack
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Join Date: Jul 2013
Location: North Wales, UK
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Old January 25th, 2017, 03:11 PM
I cant seem to get my head around creating the Shillelagh under equipped weapons so I have the correct weapon damage and it using the casting stat. I have tried to use the editor and can create the basics but not make it use my wisdom instead of strength or be proficiencnt in it as a Druid.

Is there a guide as I see many people say they have created these but am too thick to manage it myself?
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Mergon
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Old January 25th, 2017, 04:03 PM
I just created an Adjustment that allowed you to pick a club or staff from your currently carried weapons. Then renamed the weapon and switched the ability score used. I also allowed you to select between Intelligence, Wisdom, and Charisma for use by those who got Shillelagh using the Magic Initiate feat.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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Jorrack
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Location: North Wales, UK
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Old January 26th, 2017, 12:03 AM
I have added in my Shillelagh weapon created in the editor and added the Adjustment to give myself proficiency in it. How do I change it from using Strength to using Wisdom? I cant find any adjustment for changing proficiencies controlling stats just for skills?
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kabreras
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Old May 11th, 2017, 10:42 AM
Well i can't find anyway myself to get that working
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kabreras
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Old May 14th, 2017, 01:17 PM
The weapon should use wisdom instead of strengh and it should have +1 to hit (it make the weapon magic so masterwork)

Giving the +1 is easy but i really dont see how to change the ability used for it.
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dungeonguru
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Old May 17th, 2017, 03:27 AM
Not sure if you have figured out a better way to do it, by my method is to give the character a club or quarterstaff, then on the adjustments tab:

Custom Name: Weapon = "Shillelagh"
Weapon Damage Die Size = +2 (since shillelagh does 1d8)
Choose the Shillelagh
Damage Bonus: Specific Weapon
Choose the shillelagh, add the difference between STR and spellcasting
Attack Bonus: Specific Weapon
Choose the shillelagh, add the difference between STR and spellcasting

and to remind myself it's magical, i can add
Custom Text: Weapon = " (magical)" <--- note the space in front of the (

Quote:
Originally Posted by kabreras View Post
and it should have +1 to hit (it make the weapon magic so masterwork)
Where do the 5e rules say anything about masterwork? The shillelagh cantrip doesn't say specifically that the weapon becomes +1, just says magical, so that it can overcome damage resistance/immunity. A cantrip granting +1 would make it a bit too powerful for cantrip...
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