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tmilktoast
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Join Date: Jun 2014
Location: Wisconsin, USA
Posts: 17

Old April 29th, 2016, 09:59 AM
Hello all,

Is it just me, or is the Multilevel List button grayed out and unusable? Is this a feature not available in all situations, or not yet implemented, or something else entirely?

If multilevel lists are not available, how do others make outlines within Realmworks, if you do them at all?

Thanks
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AEIOU
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Join Date: Jan 2012
Posts: 1,147

Old April 29th, 2016, 10:26 AM
Grayed out for me too. I only create bullets and rarely numbered lists so it hasn't impacted me. What's interesting is that I haven't seen anyone else mention it on the forums.

Please submit it as a bug.
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MNBlockHead
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,323

Old April 29th, 2016, 02:45 PM
Huh. Confirmed. Like AEIOU, I've not used that tool, so never noticed the issue until now. I've used single-level ordered and unordered lists before, but really don't use the multi-level lists in the snippets. Actually, I more often "outline" using section headers.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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rob
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Join Date: May 2005
Posts: 8,232

Old April 29th, 2016, 03:29 PM
This is not a bug we can fix. This is a limitation of the framework we use for Realm Works. It turns out that any use of multi-level lists within the framework will be completely borked when saved out as HTML. So we had to disable the feature when we switched to HTML last Fall.

If the framework gets fixed, we'll re-enable the feature. But it's out of our hands at the moment. Sorry!
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tmilktoast
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Join Date: Jun 2014
Location: Wisconsin, USA
Posts: 17

Old April 30th, 2016, 12:38 PM
Thanks for clearing that up. It's not a big deal. I tend to make outlines using the same method as MNBlockhead, but a few times I've found myself wanting to make multilevel lists and wondering at the inactive button.
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ssveter
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Old July 23rd, 2018, 08:47 AM
It's been two years since someone asked about this in the forums. Is there a fix yet?
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Parody
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Location: Rochester, MN
Posts: 1,417

Old July 23rd, 2018, 09:22 AM
No. Realm Works is still using the same version of the third-party libraries that rob mentioned above, so nothing has changed.

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kbs666
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690

Old July 23rd, 2018, 03:31 PM
That's the same library blamed for preventing the migration to 64 bit. I wonder how many users would be willing to live with a change to the look of the UI for fixes to things like this as well as the underlying performance gains to be had from migrating to 64 bit?

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Maidhc O Casain
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Location: Jonesboro, AR (USA)
Posts: 835

Old July 23rd, 2018, 05:32 PM
I would...
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ErinRigh
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Join Date: Oct 2016
Posts: 621

Old July 23rd, 2018, 06:13 PM
ditto
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