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Illyahr
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Join Date: Feb 2013
Posts: 324

Old April 2nd, 2021, 09:48 AM
Working though Unearthed Arcana. There's a lot of stuff in there lol

I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff.
Illyahr is offline   #11 Reply With Quote
Columbusmedic90
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Join Date: May 2021
Posts: 1

Old May 15th, 2021, 09:23 AM
Rage Variant: Whirling Frenzy I believe it's in unearthed arcana. Would love to see this in the game. Thank you for all you do!!
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Sendric
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Join Date: Jul 2010
Posts: 2,997

Old May 19th, 2021, 04:36 AM
I'm starting to work on the Augmentation Crystals from MIC. There isn't really a perfect solution to implementing these, so I'll just do the best I can.
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Illyahr
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Join Date: Feb 2013
Posts: 324

Old May 20th, 2021, 05:05 AM
Quote:
Originally Posted by Sendric View Post
I'm starting to work on the Augmentation Crystals from MIC. There isn't really a perfect solution to implementing these, so I'll just do the best I can.
I would suggest something along the lines of:
Select weapon
Add tag
Count tags, if >1 then error
If tag = 1 then Helper.ShowSpec

I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff.
Illyahr is offline   #14 Reply With Quote
Sendric
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Join Date: Jul 2010
Posts: 2,997

Old May 20th, 2021, 08:24 AM
Quote:
Originally Posted by Illyahr View Post
I would suggest something along the lines of:
Select weapon
Add tag
Count tags, if >1 then error
If tag = 1 then Helper.ShowSpec
Yea, unfortunately magic items don't have a selection menu so I'll have to attach a special to each of them. Kind of annoying, but probably the best solution.

Edit: Whoops. Specials don't have choosers either. I'll just have to put an activation on the item and make sure only one is active at any given time.

Last edited by Sendric; May 21st, 2021 at 10:18 AM.
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