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Junior Member
Join Date: Nov 2013
Posts: 6

Old November 20th, 2013, 07:03 PM
Just wondering if it is possible to create a snippet for most towns as follows:

d100 roll
1-10 [some rumour] [true/false]
11-20 [some rumour] [true/false]

and to reveal the [some rumour] text only?

maybe not exactly in that format, but many modules come with a rumour table and it would be cool if we could simple reveal those rumours (but not the truthfulness or roll #) of that rumour

any thoughts on how you would create something like that in RW?


jman5000 is offline   #1
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Old November 20th, 2013, 07:55 PM
There may be additional to accomplish your goal, but the first option that comes to mind for me is creating the snippet with the rumor, labeling it as true, partially true or false, and then add an attached GM Direction stating the 1-10 or whatever range is appropriate. The GM directions and truthfulness do not show to the players when shown in Player View, just the snippet.
liz is offline   #2
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Old November 21st, 2013, 02:05 PM
cool. thanks for the response. so there is no currently built in way to have a table snippet with the ability to reveal cells within it.

the gm direction is a good idea. just worry that a "simple" table would grow to become a large monstrosity.


jman5000 is offline   #3
Join Date: Nov 2011
Posts: 76

Old November 23rd, 2013, 04:54 PM
Wonder if we could build the table in a spread sheet and export as XML to add to RW?
lfseeney is offline   #4
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Old November 23rd, 2013, 06:26 PM
For things like this, and for Random Encounters...

I have been entering the table as text with table formatting (columns, rows, etc.)
Each result is then put in its own Snippet as Liz suggests, with the truth level marked. In converting published adventures, this often means editing the text to remove the information about being truth level.
Silveras is offline   #5
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Old November 23rd, 2013, 08:07 PM
Here's a variation I just thought of: game systems with some form of the Appraise skill often provide multiple options for the revealed value. Rather then update the value mid-game (giving the players a clue that the value you just quoted was not the value previously written down) it would be nice to have a table with select-able elements that can be combined.

In the example below all 5 lines would constitute a single snippet, with lines 2-5 comprising radio buttons. When one button is selected and the entire snippet is shared, the players would see line 1, plus whichever line is selected. The values and descriptions are all pre-defined, so there's no way for them to know if the information they receive is accurate or not. The biggest complication I see is if two characters try to appraise an item and get different results. This would get worse if each independently shared their result with the same third party.

For example, in Pathfinder missing an Appraise check by 5 or less results in a value off by ~20% with a failure by more then 5 being "Wildly inaccurate".

[You find a golden Goblet, with designs etched around the base and circled with 8 red gems near the rim]

[Individually, the Garnets appear to be worth about 80gp each, and the entire goblet is worth 1,000gp] [GM Notes "DC 20 real value"]

[Individually, the Garnets appear to be worth about 70gp each, and the entire goblet is worth 800gp] [ GM Notes "DC 15-19 low appraisal"]

[Individually, the Garnets appear to be worth about 80gp each, and the finely-detailed designs bringing the total value to 1,200gp] [GM Notes "DC 15-19 high appraisal"]

[Set with common rhodochrosite and a very poor mix of base metals devaluing the gold, the goblet is worth 100gp] [GM Notes "DC 14 or less"]
pyremius is offline   #6
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Old December 1st, 2013, 04:05 PM
We've got a solution for this mostly mapped out, but it needs to be finalized and we certainly haven't had time to implement it yet. We'll be striving to get this into place prior to bringing content sharing online, since there are a variety of situations where this will have a meaningful impact on the usability of shared content.
rob is offline   #7

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