Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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There's actually a thread for that. :)
ObTopic: I don't have much to say about this one. I don't use the existing Player View, and this request is a mix of a request for multiple Player Views and adding VTT features to those Views. LWD has said before they're not interested in adding VTT features, but in supporting better integration with existing VTT applications. Last edited by Parody; January 6th, 2015 at 02:57 PM. |
#21 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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I agree this is not a VTT. It may or may not become one in the future, but not anytime in the near future. As I see it it is a request for another way to export the information we have entered. As the tread you linked shows there are MANY different setups out there. A common thread for those that use computers at the game table is that we are using more than two monitors. This seems to me to be a logical next step sometime in the future. I know very little about code, but as the feature is already in RW to display a tab "player view" on a second monitor, and RW can already detect all of my monitors, it doesn't seem to be a big step to allow you to open multiple player tabs, and tell each tab which monitor to display on. But as I am ignorant on the code required I may be grossly inaccurate.
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#22 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Right now RW simply (simply for this discussion) takes what the Master Realm Creator wishes to display (via Reveal) and puts it to that screen selected for player view. IF I am correct in my presumption, you would want to have "reveal" based on screen, PC, or Player? And code would have to account for all that sorting (to over simplify). The basis for that code, MIGHT exist in the near future to build from when the market place, Character level reveals and other programming code are complete. IT would still, even after the existence of the new code, require more code to distinguish monitors and the ability to do so on the fly as player view does. Currently the RWPE is "revealed" only via syncing for each individual player (ie owner of RWPE) that has an accepted invite to a realm. Most likely the RWPE wont have character based reveals except by syncing as well. So with out a means to sort the code out to the proper display, IMO, I don't see this happening for years. |
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#23 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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What I would like to be able to do is send the smart image of the map to my projector so I can use fog of world to incrementally reveal the map as they explore, and be able to send picture (simple) images of the NPC's and Player handouts to the the monitor behind me. Information that would be interesting to me is to see how many DM's in our community are using more than one screen to display information to their players. And of those that do how many are using a second program to run their maps? |
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#24 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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BUT, don't use RW for the reveal as it is too cumbersome (IMO) for actual game play. I use Fog of War, to detail out maps explored for any that want to look at it in between game sessions. Quote:
I allow RW (until more is fully integrated and realized) to do very little interaction with the players. I utilize it primarily as a world management tool. I can see where others would use differently, but until there are calendar, better controls on "what is / isn't revealed", I wait. All of my handouts, views, etc I consolidate as PDF & go into a folder for the game date and are attached to RW postmortem based on what was and was not "Explored". As to maps, without multiple reveal tools, and nested maps I find RW too cumbersome. (JMO) So I use D20pro (for now ultimate on the horizon) to manage the mapping. I can preload upwards of 20 maps at one time and in one click go from map to map.... A bonus is the Export Feature that Herolab has with D20pro that totes all the stats & data (which to be honest I don't use much in D20pro), but best of all it attaches the pictures. With one click I can show the butcher looks like this, or the monster down the hall looks like that... D20pro's reveal is far superior to RW as well, you can predefine any shape you want to reveal as an overlay and simply click on that area to reveal as you go. Lastly, if saved it keeps track of all HP and locations See above.. and I agree, there are many approaches, would be interesting to hear the pluses and minuses to each approach.... |
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#25 |
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