Quote:
Originally Posted by Minous
This is actually doable if my logic isnt too bad.
1) Check equipped gear and unequip if magical.
2) Loop over feats and abilities looking for any Su or Sp and do the same.
Would that logic work?
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Maybe for abilities. But in the case of gear, simply unequipping the items would not work. A suit of magic armor, for example, is still armor and still needs to provide its AC bonus, armor check penalties, etc. You could zero out the enhancement bonus, but what if that bonus is coming from a non-magical source (like with an adamantine sword)? Not all "item powers" are magical either, so those can't just be disabled across the board.
I don't think there's a simple solution that won't leave us with dozens of corner cases that need to be chased down.